<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Larian Studios CEO Clarifies AI Use]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1765966662566-4fa3a4f9-4368-4a69-a660-acd381d13c92-image.png" alt="4fa3a4f9-4368-4a69-a660-acd381d13c92-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Larian Studios is under the spotlight for using generative AI in early development of Divinity. CEO Swen Vincke reassures fans: AI is only used to explore references and prototyping, not to create finished concept art or in-game content.</p>
<p dir="auto">Vincke emphasized: “Everything is human actors; we’re writing everything ourselves.” AI helps streamline early work, but the final game remains fully human-made.</p>
<p dir="auto">The takeaway: AI is a tool, not a replacement. Concept artists and developers remain at the heart of Larian’s creative process.</p>
]]></description><link>https://undeads.com/forum/topic/11659/larian-studios-ceo-clarifies-ai-use</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 22:58:01 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/11659.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 17 Dec 2025 10:17:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Larian Studios CEO Clarifies AI Use on Thu, 18 Dec 2025 04:27:03 GMT]]></title><description><![CDATA[<p dir="auto">Honest clarification builds long-term trust with the community.</p>
]]></description><link>https://undeads.com/forum/post/32085</link><guid isPermaLink="true">https://undeads.com/forum/post/32085</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Thu, 18 Dec 2025 04:27:03 GMT</pubDate></item><item><title><![CDATA[Reply to Larian Studios CEO Clarifies AI Use on Wed, 17 Dec 2025 13:01:46 GMT]]></title><description><![CDATA[<p dir="auto">Human vision still drives the whole process.</p>
]]></description><link>https://undeads.com/forum/post/31876</link><guid isPermaLink="true">https://undeads.com/forum/post/31876</guid><dc:creator><![CDATA[Revenant]]></dc:creator><pubDate>Wed, 17 Dec 2025 13:01:46 GMT</pubDate></item><item><title><![CDATA[Reply to Larian Studios CEO Clarifies AI Use on Wed, 17 Dec 2025 12:57:25 GMT]]></title><description><![CDATA[<p dir="auto">Prototyping help is very different from final art.</p>
]]></description><link>https://undeads.com/forum/post/31869</link><guid isPermaLink="true">https://undeads.com/forum/post/31869</guid><dc:creator><![CDATA[Capybara_Capybara]]></dc:creator><pubDate>Wed, 17 Dec 2025 12:57:25 GMT</pubDate></item><item><title><![CDATA[Reply to Larian Studios CEO Clarifies AI Use on Wed, 17 Dec 2025 12:55:52 GMT]]></title><description><![CDATA[<p dir="auto">AI as a tool, not a shortcut — that matters.</p>
]]></description><link>https://undeads.com/forum/post/31866</link><guid isPermaLink="true">https://undeads.com/forum/post/31866</guid><dc:creator><![CDATA[The_Walking_Dead]]></dc:creator><pubDate>Wed, 17 Dec 2025 12:55:52 GMT</pubDate></item></channel></rss>