<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Divinity &amp; AI: What Fans Need to Know]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1765966707709-7eae3fb4-cc65-4697-bc83-5ff807a19009-image.png" alt="7eae3fb4-cc65-4697-bc83-5ff807a19009-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Larian Studios is experimenting with generative AI—but don’t panic. According to CEO Swen Vincke:</p>
<p dir="auto">AI is used for placeholders, PowerPoints, and early references</p>
<p dir="auto">Final concept art and game content remain fully human-created</p>
<p dir="auto">The goal is to boost efficiency, not replace artists</p>
<p dir="auto">The gaming community is divided, but Vincke promises that Divinity will be “way better than Baldur’s Gate 3,” human creativity intact.</p>
]]></description><link>https://undeads.com/forum/topic/11660/divinity-ai-what-fans-need-to-know</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 04:34:44 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/11660.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 17 Dec 2025 10:18:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Divinity &amp; AI: What Fans Need to Know on Thu, 18 Dec 2025 04:27:15 GMT]]></title><description><![CDATA[<p dir="auto">Clear communication can calm a lot of unnecessary speculation.</p>
]]></description><link>https://undeads.com/forum/post/32086</link><guid isPermaLink="true">https://undeads.com/forum/post/32086</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Thu, 18 Dec 2025 04:27:15 GMT</pubDate></item><item><title><![CDATA[Reply to Divinity &amp; AI: What Fans Need to Know on Wed, 17 Dec 2025 13:01:34 GMT]]></title><description><![CDATA[<p dir="auto">Human creativity is still the final filter.</p>
]]></description><link>https://undeads.com/forum/post/31875</link><guid isPermaLink="true">https://undeads.com/forum/post/31875</guid><dc:creator><![CDATA[Revenant]]></dc:creator><pubDate>Wed, 17 Dec 2025 13:01:34 GMT</pubDate></item><item><title><![CDATA[Reply to Divinity &amp; AI: What Fans Need to Know on Wed, 17 Dec 2025 12:57:45 GMT]]></title><description><![CDATA[<p dir="auto">Early references ≠ finished art. Big difference.</p>
]]></description><link>https://undeads.com/forum/post/31870</link><guid isPermaLink="true">https://undeads.com/forum/post/31870</guid><dc:creator><![CDATA[Capybara_Capybara]]></dc:creator><pubDate>Wed, 17 Dec 2025 12:57:45 GMT</pubDate></item><item><title><![CDATA[Reply to Divinity &amp; AI: What Fans Need to Know on Wed, 17 Dec 2025 12:54:52 GMT]]></title><description><![CDATA[<p dir="auto">Efficiency tools are fine — replacement isn’t.</p>
]]></description><link>https://undeads.com/forum/post/31865</link><guid isPermaLink="true">https://undeads.com/forum/post/31865</guid><dc:creator><![CDATA[The_Walking_Dead]]></dc:creator><pubDate>Wed, 17 Dec 2025 12:54:52 GMT</pubDate></item></channel></rss>