<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[AI Backlash Hits Larian Studios]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1765966740737-efa33a11-46d6-487c-b0d1-201ea4f153c9-image.png" alt="efa33a11-46d6-487c-b0d1-201ea4f153c9-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">After news of generative AI use in Divinity development, Larian Studios faces heated debate online. Reddit and ResetEra users express concern, while CEO Swen Vincke clarifies:</p>
<p dir="auto">AI is not used to develop final concept art</p>
<p dir="auto">Artists still create all finished visuals and narrative content</p>
<p dir="auto">AI is a tool for prototyping and inspiration</p>
<p dir="auto">The discussion highlights a larger industry debate: how to balance innovation with preserving human artistry in game development.</p>
]]></description><link>https://undeads.com/forum/topic/11661/ai-backlash-hits-larian-studios</link><generator>RSS for Node</generator><lastBuildDate>Sat, 04 Apr 2026 22:48:32 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/11661.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 17 Dec 2025 10:19:02 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to AI Backlash Hits Larian Studios on Thu, 18 Dec 2025 20:26:47 GMT]]></title><description><![CDATA[<p dir="auto">Artists still create all finished visuals and narrative content.</p>
]]></description><link>https://undeads.com/forum/post/32165</link><guid isPermaLink="true">https://undeads.com/forum/post/32165</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Thu, 18 Dec 2025 20:26:47 GMT</pubDate></item><item><title><![CDATA[Reply to AI Backlash Hits Larian Studios on Thu, 18 Dec 2025 04:27:33 GMT]]></title><description><![CDATA[<p dir="auto">Transparency around AI use is becoming more important than ever.</p>
]]></description><link>https://undeads.com/forum/post/32087</link><guid isPermaLink="true">https://undeads.com/forum/post/32087</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Thu, 18 Dec 2025 04:27:33 GMT</pubDate></item><item><title><![CDATA[Reply to AI Backlash Hits Larian Studios on Wed, 17 Dec 2025 13:01:24 GMT]]></title><description><![CDATA[<p dir="auto">Prototyping with AI isn’t the same as shipping with AI.</p>
]]></description><link>https://undeads.com/forum/post/31874</link><guid isPermaLink="true">https://undeads.com/forum/post/31874</guid><dc:creator><![CDATA[Revenant]]></dc:creator><pubDate>Wed, 17 Dec 2025 13:01:24 GMT</pubDate></item><item><title><![CDATA[Reply to AI Backlash Hits Larian Studios on Wed, 17 Dec 2025 12:57:57 GMT]]></title><description><![CDATA[<p dir="auto">Transparency matters more than the tech itself.</p>
]]></description><link>https://undeads.com/forum/post/31871</link><guid isPermaLink="true">https://undeads.com/forum/post/31871</guid><dc:creator><![CDATA[Capybara_Capybara]]></dc:creator><pubDate>Wed, 17 Dec 2025 12:57:57 GMT</pubDate></item><item><title><![CDATA[Reply to AI Backlash Hits Larian Studios on Wed, 17 Dec 2025 12:54:23 GMT]]></title><description><![CDATA[<p dir="auto">Tools don’t replace artists — intent does.</p>
]]></description><link>https://undeads.com/forum/post/31864</link><guid isPermaLink="true">https://undeads.com/forum/post/31864</guid><dc:creator><![CDATA[The_Walking_Dead]]></dc:creator><pubDate>Wed, 17 Dec 2025 12:54:23 GMT</pubDate></item></channel></rss>