<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Scoring Mechanics: Efficiency vs. Volume]]></title><description><![CDATA[<p dir="auto">I’ve been crunching the numbers on the scoring system, and it’s clearly not just about total kills. It seems to weight that uf you kill real player it scores 1000 point but zombie count 110 points .... much higher than just raw volume. I’ve had runs with high kill counts that resulted in lower score spikes compared to runs where I focused on cleaner execution. Does anyone have a confirmed theory on whether "Speed-to-Kill" or "Resource Efficiency" plays a bigger role in the leaderboard multiplier?<br />
#undeads_metaverse<br />
#undeads<br />
#uds</p>
]]></description><link>https://undeads.com/forum/topic/16747/scoring-mechanics-efficiency-vs.-volume</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 15:56:52 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/16747.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 12 Mar 2026 13:08:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Scoring Mechanics: Efficiency vs. Volume on Fri, 13 Mar 2026 04:22:41 GMT]]></title><description><![CDATA[<p dir="auto">if the leaderboard is anything like i think, clean execution + speed probably multiplies ur points more than raw zombie spam</p>
]]></description><link>https://undeads.com/forum/post/44208</link><guid isPermaLink="true">https://undeads.com/forum/post/44208</guid><dc:creator><![CDATA[madmax]]></dc:creator><pubDate>Fri, 13 Mar 2026 04:22:41 GMT</pubDate></item></channel></rss>