<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Dev Log 2nd -6th of Match 2026]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1774514469841-978c6428-e7de-44f7-86f9-28a69f806714-image.png" alt="978c6428-e7de-44f7-86f9-28a69f806714-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Game Design</p>
<p dir="auto">Done:</p>
<p dir="auto">HUD v2</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Looting V2 – update description and requirements for art visualization<br />
Feature prioritization<br />
Development: Client</p>
<p dir="auto">Done:</p>
<p dir="auto">Chat message transparency bug fixed<br />
Weapon remains in weapon slot bug fixed<br />
General scrolls overhaul<br />
Stats localization fixes<br />
General localization fixes</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Improvements to cheat panel<br />
Skill Tree bugs<br />
Reconnect to Backend from any game state<br />
Recalculation of scale formula for items in shop and crafting<br />
New tiles hover and drag states<br />
Text wrapping fixes<br />
Drone activation animation fix<br />
UI layout fixes<br />
Development: Game Server</p>
<p dir="auto">Done:</p>
<p dir="auto">—</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Looting V2<br />
AI bots and NPC behavior fixes (in test)<br />
Skill Tree apply skills on character fix (in test)<br />
Incorrect aiming on network players<br />
Stagger and jump attack on deadzone NPCs<br />
Development: Backend</p>
<p dir="auto">Done:</p>
<p dir="auto">Admin Panel upgrade (Market transactions + Battle history)<br />
Archive battle history events saving<br />
Session ID claim added to JWT auth token<br />
Fixed CSV upload bug for weapons</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Using SID claim as base session identifier for saving inbox battle history during session<br />
Animation</p>
<p dir="auto">Done:</p>
<p dir="auto">Created attack_left animation for NPC zombies</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Creating run animation for NPC zombies<br />
Tech Art</p>
<p dir="auto">Done:</p>
<p dir="auto">Research and mockup for vehicle system<br />
Stagger effect creation<br />
Updated UI widget background opacity</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Updating map to latest level design iteration<br />
Shader review and optimization<br />
Overall asset and texture optimization<br />
R&amp;D for terrain chunk system<br />
Shader rebuild on Marauder map section<br />
Asset rebuild on Marauder map section</p>
]]></description><link>https://undeads.com/forum/topic/17507/dev-log-2nd-6th-of-match-2026</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 04:19:15 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/17507.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 26 Mar 2026 08:41:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Dev Log 2nd -6th of Match 2026 on Thu, 26 Mar 2026 10:25:18 GMT]]></title><description><![CDATA[<p dir="auto">wow so many things in progress, very good</p>
]]></description><link>https://undeads.com/forum/post/46460</link><guid isPermaLink="true">https://undeads.com/forum/post/46460</guid><dc:creator><![CDATA[madtrader]]></dc:creator><pubDate>Thu, 26 Mar 2026 10:25:18 GMT</pubDate></item></channel></rss>