<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Dev Log 9th of March – 13th of March 2026]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1774514665305-3856ac02-0e5e-4ba7-9db0-99b17b33f621-image.png" alt="3856ac02-0e5e-4ba7-9db0-99b17b33f621-image.png" class=" img-fluid img-markdown" /><br />
Game Design</p>
<p dir="auto">Done:</p>
<p dir="auto">Localization bug fixes</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Plans for future builds<br />
Planning 3 builds:<br />
April (50%)<br />
June (30%)<br />
July (20%)<br />
Development: Client</p>
<p dir="auto">Done:</p>
<p dir="auto">Different tile colors based on item rarity, hover, and drag behavior adjustments<br />
Text wrapping fixes<br />
Drone activation animation fix<br />
Red cursor indicator when items are selected<br />
FTUE fixes and UI polishing</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Refactoring view scripts for better unification and maintenance<br />
Battle profiling<br />
Cheats for the skill tree in battle<br />
Hover tooltip positioning improvements<br />
Reconnection to Backend<br />
Setup macOS builds<br />
Development: Game Server</p>
<p dir="auto">Done:</p>
<p dir="auto">Round start NPC behavior fixes<br />
Dead Zone NPC spawn fixes<br />
Quad system entities activation improvements<br />
Bots movement in inactive quads improvements<br />
Bots behavior triggers update (Escape from Dead Zone)<br />
AI systems optimization</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Improving sync for remote characters and NPCs (animation states and logic refactoring)<br />
Development: Backend</p>
<p dir="auto">Done:</p>
<p dir="auto">High-load testing infrastructure</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Inbox messages during one session<br />
Animation</p>
<p dir="auto">Done:</p>
<p dir="auto">Created bottom reload animation for zombie NPC<br />
Created running animation (arms up) for zombie NPC</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Creating running animation with broken leg for zombie NPC<br />
Tech Art</p>
<p dir="auto">Done:</p>
<p dir="auto">Marauder map part implementation<br />
Objects cleanup</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Shader rebuild on both maps<br />
LOD updates on both maps<br />
FBX import settings update<br />
Lighting tweaks and updates on both maps</p>
]]></description><link>https://undeads.com/forum/topic/17508/dev-log-9th-of-march-13th-of-march-2026</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 15:56:48 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/17508.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 26 Mar 2026 08:44:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Dev Log 9th of March – 13th of March 2026 on Tue, 31 Mar 2026 04:09:30 GMT]]></title><description><![CDATA[<p dir="auto">April build will be huge</p>
]]></description><link>https://undeads.com/forum/post/47313</link><guid isPermaLink="true">https://undeads.com/forum/post/47313</guid><dc:creator><![CDATA[JanEmil]]></dc:creator><pubDate>Tue, 31 Mar 2026 04:09:30 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log 9th of March – 13th of March 2026 on Mon, 30 Mar 2026 16:16:55 GMT]]></title><description><![CDATA[<p dir="auto">great fixes!! i hope there will be more interesting updates in future!!! and please bring more players!!!!!</p>
]]></description><link>https://undeads.com/forum/post/47248</link><guid isPermaLink="true">https://undeads.com/forum/post/47248</guid><dc:creator><![CDATA[AIcash]]></dc:creator><pubDate>Mon, 30 Mar 2026 16:16:55 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log 9th of March – 13th of March 2026 on Thu, 26 Mar 2026 11:58:42 GMT]]></title><description><![CDATA[<p dir="auto">wow this is getting big</p>
]]></description><link>https://undeads.com/forum/post/46467</link><guid isPermaLink="true">https://undeads.com/forum/post/46467</guid><dc:creator><![CDATA[encrypted]]></dc:creator><pubDate>Thu, 26 Mar 2026 11:58:42 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log 9th of March – 13th of March 2026 on Thu, 26 Mar 2026 10:24:44 GMT]]></title><description><![CDATA[<p dir="auto">Creating running animation with broken leg for zombie NPC this one looks decent</p>
]]></description><link>https://undeads.com/forum/post/46459</link><guid isPermaLink="true">https://undeads.com/forum/post/46459</guid><dc:creator><![CDATA[madtrader]]></dc:creator><pubDate>Thu, 26 Mar 2026 10:24:44 GMT</pubDate></item></channel></rss>