<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Steam’s New Pricing System Gives Developers More Flexibility—but No Enforcement]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1774857264701-db3dae1f-9638-454f-8b2c-3e57f7b3c244-image.png" alt="db3dae1f-9638-454f-8b2c-3e57f7b3c244-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Despite introducing improved pricing models, Valve is not enforcing any standardized pricing across Steam. Developers and publishers still retain full control over how their games are priced in different regions, meaning disparities could continue if the tools are ignored.</p>
<p dir="auto">The update may benefit smaller and indie developers the most, as larger publishers already use their own pricing strategies. Over time, the changes could lead to fairer pricing globally—but only if widely adopted across the platform.</p>
]]></description><link>https://undeads.com/forum/topic/17698/steam-s-new-pricing-system-gives-developers-more-flexibility-but-no-enforcement</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 11:49:25 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/17698.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 30 Mar 2026 07:54:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Steam’s New Pricing System Gives Developers More Flexibility—but No Enforcement on Mon, 30 Mar 2026 13:35:57 GMT]]></title><description><![CDATA[<p dir="auto">indie developers are more likely to benefit, as they often rely on platform guidance rather than internal models</p>
]]></description><link>https://undeads.com/forum/post/47213</link><guid isPermaLink="true">https://undeads.com/forum/post/47213</guid><dc:creator><![CDATA[encrypted]]></dc:creator><pubDate>Mon, 30 Mar 2026 13:35:57 GMT</pubDate></item></channel></rss>