<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[🚨 Game Server Development Update 🚨]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1753878917834-19c527d9-bf4e-4e4a-b865-c5bf790a3c7b-image.png" alt="19c527d9-bf4e-4e4a-b865-c5bf790a3c7b-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">The dev team’s been busy under the hood, and here’s a quick peek at what’s been cooking on the game server side.</p>
<p dir="auto">First off — we’ve wrapped up melee hit detection, so now your swings and slashes are finally doing what they’re meant to: landing with precision and impact. Alongside that, we’ve implemented a brand-new scattering mechanic, bringing more chaos and fun to combat scenarios. Plus, a round of bug fixing helped clean up some pesky glitches and improved overall server stability.</p>
<p dir="auto">But we’re not done yet.</p>
<p dir="auto">We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.</p>
<p dir="auto">These updates are laying the groundwork for a more responsive and immersive multiplayer experience. Thanks for sticking with us — more exciting stuff is coming soon!</p>
]]></description><link>https://undeads.com/forum/topic/494/game-server-development-update</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 15:40:17 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/494.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 30 Jul 2025 12:35:52 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 🚨 Game Server Development Update 🚨 on Sat, 13 Dec 2025 04:49:35 GMT]]></title><description><![CDATA[<p dir="auto">Something doesn’t add up here. Need more clarity.</p>
]]></description><link>https://undeads.com/forum/post/30593</link><guid isPermaLink="true">https://undeads.com/forum/post/30593</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Sat, 13 Dec 2025 04:49:35 GMT</pubDate></item><item><title><![CDATA[Reply to 🚨 Game Server Development Update 🚨 on Tue, 25 Nov 2025 16:36:43 GMT]]></title><description><![CDATA[<p dir="auto">We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.</p>
]]></description><link>https://undeads.com/forum/post/25604</link><guid isPermaLink="true">https://undeads.com/forum/post/25604</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Tue, 25 Nov 2025 16:36:43 GMT</pubDate></item><item><title><![CDATA[Reply to 🚨 Game Server Development Update 🚨 on Sat, 22 Nov 2025 11:55:51 GMT]]></title><description><![CDATA[<p dir="auto">We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.</p>
]]></description><link>https://undeads.com/forum/post/24535</link><guid isPermaLink="true">https://undeads.com/forum/post/24535</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Sat, 22 Nov 2025 11:55:51 GMT</pubDate></item><item><title><![CDATA[Reply to 🚨 Game Server Development Update 🚨 on Mon, 06 Oct 2025 15:27:59 GMT]]></title><description><![CDATA[<p dir="auto">Loving the progress!  The improved melee system and smoother network sync sound like a huge step toward polished PvP battles. Can’t wait to see how the new attack sets change combat dynamics <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f525.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--fire" style="height:23px;width:auto;vertical-align:middle" title="🔥" alt="🔥" /></p>
]]></description><link>https://undeads.com/forum/post/11712</link><guid isPermaLink="true">https://undeads.com/forum/post/11712</guid><dc:creator><![CDATA[Couturier]]></dc:creator><pubDate>Mon, 06 Oct 2025 15:27:59 GMT</pubDate></item><item><title><![CDATA[Reply to 🚨 Game Server Development Update 🚨 on Mon, 06 Oct 2025 15:26:21 GMT]]></title><description><![CDATA[<p dir="auto">Stake your $UDS with Undeads Dual Asset Staking and earn up to 50% APR!<br />
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]]></description><link>https://undeads.com/forum/post/11709</link><guid isPermaLink="true">https://undeads.com/forum/post/11709</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Mon, 06 Oct 2025 15:26:21 GMT</pubDate></item><item><title><![CDATA[Reply to 🚨 Game Server Development Update 🚨 on Tue, 30 Sep 2025 07:45:01 GMT]]></title><description><![CDATA[<p dir="auto">We’re currently deep into a network transport upgrade, which should smooth out latency and give everyone a better online experience — no more rubberbanding during fights (hopefully!). Also in progress is the melee attack set expansion. This means we’re building out a more dynamic system of melee moves, adding variety and fluidity to close-quarters combat.</p>
]]></description><link>https://undeads.com/forum/post/9618</link><guid isPermaLink="true">https://undeads.com/forum/post/9618</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Tue, 30 Sep 2025 07:45:01 GMT</pubDate></item><item><title><![CDATA[Reply to 🚨 Game Server Development Update 🚨 on Mon, 29 Sep 2025 10:40:54 GMT]]></title><description><![CDATA[<p dir="auto">These updates are laying the groundwork for a more responsive and immersive multiplayer experience. Thanks for sticking with us — more exciting stuff is coming soon!</p>
]]></description><link>https://undeads.com/forum/post/9247</link><guid isPermaLink="true">https://undeads.com/forum/post/9247</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Mon, 29 Sep 2025 10:40:54 GMT</pubDate></item></channel></rss>