<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Dev Log: 6th – 10th October 2025]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1760257066299-bae552bf-a3e7-48ad-b1c5-fc557130f609-image.png" alt="bae552bf-a3e7-48ad-b1c5-fc557130f609-image.png" class=" img-fluid img-markdown" /><br />
Game Design</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Testing build</p>
<p dir="auto">Reprioritization of features until December 15</p>
<p dir="auto">Planning and preparation for Game Design Document (GDD)</p>
<p dir="auto">Detailed planning for:</p>
<p dir="auto">Crafting</p>
<p dir="auto">Progression System</p>
<p dir="auto">Subscription Mechanic</p>
<p dir="auto">Development: Client</p>
<p dir="auto">Done:</p>
<p dir="auto">Fixed sound delay when transferring items</p>
<p dir="auto">Added drone sounds</p>
<p dir="auto">Added drone context menu in inventory</p>
<p dir="auto">Updated drone icons</p>
<p dir="auto">Drone tooltip improvements</p>
<p dir="auto">Implemented drone activation/deactivation animation</p>
<p dir="auto">Drone operation battle timer</p>
<p dir="auto">Drone cooldown battle timer</p>
<p dir="auto">Drones localization completed</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Shop Drag &amp; Drop sell flow improvements and fixes</p>
<p dir="auto">Polishing drone animations</p>
<p dir="auto">Development: Game Server</p>
<p dir="auto">Done:</p>
<p dir="auto">Added drone context menu in inventory</p>
<p dir="auto">Navmesh updates</p>
<p dir="auto">Build preparation</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Fix loot spawning</p>
<p dir="auto">Sync drone animations</p>
<p dir="auto">Update drone search position sectors</p>
<p dir="auto">Sync operation and active time with client</p>
<p dir="auto">Development: Backend</p>
<p dir="auto">Done:</p>
<p dir="auto">Fixed bugs with migration configurations between environments</p>
<p dir="auto">Reduced matchmaking time; deployed new version and strategy</p>
<p dir="auto">Fixed ammo storage purchase bug</p>
<p dir="auto">Setup AWS Gateway for profile API on QA and Stage</p>
<p dir="auto">Merged all services on Stage</p>
<p dir="auto">Added safety for adding configurations with primary key = 0</p>
<p dir="auto">Animation</p>
<p dir="auto">Done:</p>
<p dir="auto">Retargeting in Maya: Successfully retargeted new animations onto project rig</p>
<p dir="auto">Integration Testing in Unity:</p>
<p dir="auto">Animations played incorrectly in Additive mode due to rig specifics</p>
<p dir="auto">Experiments with animation layers isolated the problem</p>
<p dir="auto">Blend System Investigation:</p>
<p dir="auto">Additive mode in BaseLayer caused character to “sink”</p>
<p dir="auto">Switched to Blending Override for stability</p>
<p dir="auto">Root Motion Analysis:</p>
<p dir="auto">Character wobbling caused by extra “Translate Y” keys on Root bone in WeaponLayer</p>
<p dir="auto">Corrective action defined: remove unnecessary keys for stable motion</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Explore fixing animation playback in Unity without workarounds</p>
<p dir="auto">Compare Additive (after key cleanup) vs Override to determine optimal pipeline</p>
<p dir="auto">Tech Art</p>
<p dir="auto">Done:</p>
<p dir="auto">Fixed bugs with objects in air</p>
<p dir="auto">Fixed fence holes and map barriers</p>
<p dir="auto">Corrected shadows at different distances</p>
<p dir="auto">Fixed light flickering</p>
<p dir="auto">Fixed overlapping objects on streets</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Optimization pass</p>
<p dir="auto">Light system overall review</p>
<p dir="auto">VFX review</p>
]]></description><link>https://undeads.com/forum/topic/5330/dev-log-6th-10th-october-2025</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 11:49:07 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/5330.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 12 Oct 2025 08:17:48 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Mon, 08 Dec 2025 18:30:09 GMT]]></title><description><![CDATA[<p dir="auto">Justice or drama — the industry just wants closure at this point.</p>
]]></description><link>https://undeads.com/forum/post/29330</link><guid isPermaLink="true">https://undeads.com/forum/post/29330</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Mon, 08 Dec 2025 18:30:09 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Mon, 08 Dec 2025 04:46:56 GMT]]></title><description><![CDATA[<p dir="auto">Early hype cooling off—market entering a more realistic phase.</p>
]]></description><link>https://undeads.com/forum/post/29036</link><guid isPermaLink="true">https://undeads.com/forum/post/29036</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Mon, 08 Dec 2025 04:46:56 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Sun, 07 Dec 2025 20:02:12 GMT]]></title><description><![CDATA[<p dir="auto">TON is respecting levels well; next move could be explosive.</p>
]]></description><link>https://undeads.com/forum/post/28968</link><guid isPermaLink="true">https://undeads.com/forum/post/28968</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Sun, 07 Dec 2025 20:02:12 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Fri, 05 Dec 2025 11:38:21 GMT]]></title><description><![CDATA[<p dir="auto">Fusaka boosts transaction efficiency and reduces network congestion.</p>
]]></description><link>https://undeads.com/forum/post/28415</link><guid isPermaLink="true">https://undeads.com/forum/post/28415</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Fri, 05 Dec 2025 11:38:21 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Thu, 04 Dec 2025 10:01:13 GMT]]></title><description><![CDATA[<p dir="auto">Rapid gains always sound fun until reality kicks in.</p>
]]></description><link>https://undeads.com/forum/post/28086</link><guid isPermaLink="true">https://undeads.com/forum/post/28086</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Thu, 04 Dec 2025 10:01:13 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Thu, 04 Dec 2025 04:04:54 GMT]]></title><description><![CDATA[<p dir="auto">The entire stablecoin market is shifting as RLUSD gains traction.</p>
]]></description><link>https://undeads.com/forum/post/27978</link><guid isPermaLink="true">https://undeads.com/forum/post/27978</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Thu, 04 Dec 2025 04:04:54 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Thu, 27 Nov 2025 04:10:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/nahid-hossen">@<bdi>Nahid-Hossen</bdi></a> <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /></p>
]]></description><link>https://undeads.com/forum/post/25990</link><guid isPermaLink="true">https://undeads.com/forum/post/25990</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Thu, 27 Nov 2025 04:10:55 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Wed, 26 Nov 2025 18:29:18 GMT]]></title><description><![CDATA[<p dir="auto">Implemented drone activation/deactivation animation.</p>
]]></description><link>https://undeads.com/forum/post/25973</link><guid isPermaLink="true">https://undeads.com/forum/post/25973</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Wed, 26 Nov 2025 18:29:18 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Wed, 26 Nov 2025 13:26:15 GMT]]></title><description><![CDATA[<p dir="auto">Update drone search position sectors.</p>
]]></description><link>https://undeads.com/forum/post/25871</link><guid isPermaLink="true">https://undeads.com/forum/post/25871</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Wed, 26 Nov 2025 13:26:15 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Wed, 26 Nov 2025 03:39:06 GMT]]></title><description><![CDATA[<p dir="auto">Compare Additive (after key cleanup) vs Override to determine optimal pipeline.</p>
]]></description><link>https://undeads.com/forum/post/25653</link><guid isPermaLink="true">https://undeads.com/forum/post/25653</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Wed, 26 Nov 2025 03:39:06 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Mon, 24 Nov 2025 04:01:28 GMT]]></title><description><![CDATA[<p dir="auto">Fixed overlapping objects on streets.</p>
]]></description><link>https://undeads.com/forum/post/24978</link><guid isPermaLink="true">https://undeads.com/forum/post/24978</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Mon, 24 Nov 2025 04:01:28 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Sun, 23 Nov 2025 20:31:50 GMT]]></title><description><![CDATA[<p dir="auto">Added drone context menu in inventory</p>
]]></description><link>https://undeads.com/forum/post/24926</link><guid isPermaLink="true">https://undeads.com/forum/post/24926</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Sun, 23 Nov 2025 20:31:50 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Sun, 23 Nov 2025 11:56:26 GMT]]></title><description><![CDATA[<p dir="auto">Added drone context menu in inventory</p>
]]></description><link>https://undeads.com/forum/post/24881</link><guid isPermaLink="true">https://undeads.com/forum/post/24881</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Sun, 23 Nov 2025 11:56:26 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Sun, 23 Nov 2025 03:41:45 GMT]]></title><description><![CDATA[<p dir="auto">Fixed sound delay when transferring items.</p>
]]></description><link>https://undeads.com/forum/post/24660</link><guid isPermaLink="true">https://undeads.com/forum/post/24660</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Sun, 23 Nov 2025 03:41:45 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Sat, 22 Nov 2025 19:35:53 GMT]]></title><description><![CDATA[<p dir="auto">Reprioritization of features until December 15</p>
]]></description><link>https://undeads.com/forum/post/24646</link><guid isPermaLink="true">https://undeads.com/forum/post/24646</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Sat, 22 Nov 2025 19:35:53 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Sat, 22 Nov 2025 02:25:20 GMT]]></title><description><![CDATA[<p dir="auto">Planning and preparation for Game Design Document (GDD)</p>
]]></description><link>https://undeads.com/forum/post/24341</link><guid isPermaLink="true">https://undeads.com/forum/post/24341</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Sat, 22 Nov 2025 02:25:20 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Fri, 21 Nov 2025 16:59:32 GMT]]></title><description><![CDATA[<p dir="auto">Implemented drone activation/deactivation animation.<img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2708.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--airplane" style="height:23px;width:auto;vertical-align:middle" title="✈" alt="✈" />️</p>
]]></description><link>https://undeads.com/forum/post/24327</link><guid isPermaLink="true">https://undeads.com/forum/post/24327</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Fri, 21 Nov 2025 16:59:32 GMT</pubDate></item><item><title><![CDATA[Reply to Dev Log: 6th – 10th October 2025 on Fri, 21 Nov 2025 03:44:25 GMT]]></title><description><![CDATA[<p dir="auto">Setup AWS Gateway for profile API on QA and Stage</p>
]]></description><link>https://undeads.com/forum/post/24007</link><guid isPermaLink="true">https://undeads.com/forum/post/24007</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Fri, 21 Nov 2025 03:44:25 GMT</pubDate></item></channel></rss>