<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[⏱️ Deep Tech vs. 52-Hour Workweek]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1761203185356-57db322c-f8d2-46fd-8eb0-adca2be9bec0-image.png" alt="57db322c-f8d2-46fd-8eb0-adca2be9bec0-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">South Korea’s 52-hour weekly limit is challenging for startups in semiconductors, AI, and quantum computing, where R&amp;D workloads are uneven and deadlines unpredictable.</p>
<p dir="auto">Experts suggest flexible monthly averages and differentiated rules for deep tech, allowing bursts of intensive work while staying within legal limits. Globally, South Korea sits between stricter EU rules and more flexible regimes in the U.S., Singapore, and China.</p>
<p dir="auto">#StartupCulture #DeepTech #WorkweekLimits #GlobalWorkforces</p>
]]></description><link>https://undeads.com/forum/topic/6452/deep-tech-vs.-52-hour-workweek</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 00:51:46 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/6452.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 23 Oct 2025 07:06:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to ⏱️ Deep Tech vs. 52-Hour Workweek on Fri, 24 Oct 2025 03:38:52 GMT]]></title><description><![CDATA[<p dir="auto">The clash between tech intensity and human sustainability defines the next phase of workplace evolution.</p>
]]></description><link>https://undeads.com/forum/post/16816</link><guid isPermaLink="true">https://undeads.com/forum/post/16816</guid><dc:creator><![CDATA[Abdul Khan]]></dc:creator><pubDate>Fri, 24 Oct 2025 03:38:52 GMT</pubDate></item><item><title><![CDATA[Reply to ⏱️ Deep Tech vs. 52-Hour Workweek on Fri, 24 Oct 2025 03:36:13 GMT]]></title><description><![CDATA[<p dir="auto">Deep tech innovation demands long hours, but efficiency often beats endurance in today’s ecosystem.</p>
]]></description><link>https://undeads.com/forum/post/16807</link><guid isPermaLink="true">https://undeads.com/forum/post/16807</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Fri, 24 Oct 2025 03:36:13 GMT</pubDate></item></channel></rss>