<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[🚧 Dev Log Update 🚧]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1754984387682-45bcfb97-455e-4702-99e6-5279bb44f5ed-image.png" alt="45bcfb97-455e-4702-99e6-5279bb44f5ed-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3af.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--dart" style="height:23px;width:auto;vertical-align:middle" title="🎯" alt="🎯" /> In Progress: Frozen Strike <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2744.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--snowflake" style="height:23px;width:auto;vertical-align:middle" title="❄" alt="❄" />️<img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2694.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--crossed_swords" style="height:23px;width:auto;vertical-align:middle" title="⚔" alt="⚔" />️<br />
Currently deep in VFX tweaking to get the frost blast just right — fine-tuning particle density, lighting, and spread for maximum impact.</p>
<p dir="auto">This effect is designed to feel cold, heavy, and dangerous, locking enemies in place with a chilling burst of energy. Still experimenting with shader intensity and mesh interactions to make it pop in-game.</p>
<p dir="auto"><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4bb.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--computer" style="height:23px;width:auto;vertical-align:middle" title="💻" alt="💻" /> Built in Unity, powered by hours of coffee and way too many “just one more tweak” moments. <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2615.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--coffee" style="height:23px;width:auto;vertical-align:middle" title="☕" alt="☕" /></p>
<p dir="auto">What do you think — go full icy storm or keep it subtle for gameplay clarity? <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f447.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--point_down" style="height:23px;width:auto;vertical-align:middle" title="👇" alt="👇" /></p>
]]></description><link>https://undeads.com/forum/topic/719/dev-log-update</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 00:27:14 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/719.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 12 Aug 2025 07:39:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 🚧 Dev Log Update 🚧 on Tue, 12 Aug 2025 19:37:00 GMT]]></title><description><![CDATA[<p dir="auto">The shader intensity sounds like the make-or-break factor here. A sharp, high-contrast frost burst with icy shards could really sell the danger, but I’d pair it with a tight particle lifetime so the arena doesn’t get visually saturated. Think “impact first, atmosphere second” — that way it’s both satisfying and gameplay-friendly.</p>
]]></description><link>https://undeads.com/forum/post/2503</link><guid isPermaLink="true">https://undeads.com/forum/post/2503</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Tue, 12 Aug 2025 19:37:00 GMT</pubDate></item><item><title><![CDATA[Reply to 🚧 Dev Log Update 🚧 on Tue, 12 Aug 2025 19:36:36 GMT]]></title><description><![CDATA[<p dir="auto">Loving the concept — the frost particle spread already gives off that “instant deep freeze” vibe. If you go full icy storm, it’ll look epic, but you risk drowning out player readability in chaotic fights. Maybe keep the core blast heavy and impactful, then fade into a subtle lingering frost mist so it feels cinematic without cluttering the screen.</p>
]]></description><link>https://undeads.com/forum/post/2502</link><guid isPermaLink="true">https://undeads.com/forum/post/2502</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Tue, 12 Aug 2025 19:36:36 GMT</pubDate></item></channel></rss>