<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[🚀 [Dev Update] Client Progress Report]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1755065971722-1c1b57ef-ab0c-4a11-8975-980de388ecb0-image.png" alt="1c1b57ef-ab0c-4a11-8975-980de388ecb0-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Here’s a fresh peek into our latest development cycle — a mix of freshly wrapped features and in-progress magic brewing behind the scenes.<br />
<img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /> Done &amp; Delivered</p>
<pre><code>Scattering Mechanic – More chaos, more fun!

Laser Pointer – Because aiming matters.

Updated Melee Hit – Smoother, sharper, meaner.

VFX Status-Effects Upgrade – Visuals now pop even harder.

AFX Status-Effects Added – More depth to combat feedback.

Real-Money Currency Purchases (Steam) – Game currency now just a click away.

Localization Selection in Settings – Choose your language with ease.

Localization Sync Restored (Google Sheets) – Keeping translations neat and updated.
</code></pre>
<p dir="auto"><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f504.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--arrows_counterclockwise" style="height:23px;width:auto;vertical-align:middle" title="🔄" alt="🔄" /> In Progress</p>
<pre><code>Network Overhaul – Sorting packets, fixing losses, and prepping full entity updates. (Ready but waiting on new transport tests!)

New Network Library Integration – More efficient data transport coming soon.

Localization Per Module – Fine-tuning and testing for a fully polished multilingual experience.
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<p dir="auto"><img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4c5.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--date" style="height:23px;width:auto;vertical-align:middle" title="📅" alt="📅" /> What’s Next?<br />
We’re pushing towards more stable multiplayer, better translations, and faster gameplay syncs. Stay tuned — the next patch is shaping up to be a big one.</p>
]]></description><link>https://undeads.com/forum/topic/741/dev-update-client-progress-report</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 20:51:22 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/741.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 13 Aug 2025 06:19:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 🚀 [Dev Update] Client Progress Report on Thu, 14 Aug 2025 18:21:57 GMT]]></title><description><![CDATA[<p dir="auto">This is a great example of balanced dev priorities — you’re improving visual and gameplay polish while laying deep infrastructure groundwork. The network library integration and per-module localization aren’t flashy on the surface, but they’ll have massive long-term benefits for both player experience and content rollout. The fact that you’re syncing translations via Google Sheets also shows you’re thinking about efficient pipelines for a live-service game. If the multiplayer sync improvements land smoothly, this could be one of those patches that players look back on as a “turning point” in the game’s feel. Keep those “In Progress” notes transparent like this — it builds trust and hype at the same time.</p>
]]></description><link>https://undeads.com/forum/post/2648</link><guid isPermaLink="true">https://undeads.com/forum/post/2648</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Thu, 14 Aug 2025 18:21:57 GMT</pubDate></item><item><title><![CDATA[Reply to 🚀 [Dev Update] Client Progress Report on Thu, 14 Aug 2025 18:21:42 GMT]]></title><description><![CDATA[<p dir="auto">Love seeing this mix of quality-of-life upgrades and core gameplay tweaks. The scattering mechanic alone is going to add a whole new layer of unpredictability, and pairing that with sharper melee hits plus upgraded VFX/AFX effects sounds like a recipe for more satisfying combat. Also, kudos for giving localization some serious attention — too many games overlook it, but it’s huge for global player engagement. The real-money currency purchase option on Steam could help fund even faster updates if handled right. Really looking forward to seeing how the network overhaul improves multiplayer stability; packet sorting and loss fixing can make or break the experience.</p>
]]></description><link>https://undeads.com/forum/post/2647</link><guid isPermaLink="true">https://undeads.com/forum/post/2647</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Thu, 14 Aug 2025 18:21:42 GMT</pubDate></item></channel></rss>