<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Undeads Dev Log: 25th of August - 29th of August 2025]]></title><description><![CDATA[<p dir="auto"><img src="/forum/assets/uploads/files/1758278153519-15421bff-4f01-48e1-b748-e42b3175cade-image.png" alt="15421bff-4f01-48e1-b748-e42b3175cade-image.png" class=" img-fluid img-markdown" /> Game Design</p>
<p dir="auto">Done:</p>
<p dir="auto">Scope planning for 11/09 release</p>
<p dir="auto">Polish planning for 30/09</p>
<p dir="auto">Melee heavy attack formulas</p>
<p dir="auto">Character balance</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Drone behavior logic</p>
<p dir="auto">Drone animations description</p>
<p dir="auto">Development: Client</p>
<p dir="auto">Done:</p>
<p dir="auto">New visual for scattering mechanic</p>
<p dir="auto">MiniMap &amp; map icons fixes</p>
<p dir="auto">Added loot icon rotation with MiniMap rotation</p>
<p dir="auto">Fixed map &amp; MiniMap</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Hip fire, combo attack, aimed attack</p>
<p dir="auto">Drones: Infrastructure</p>
<p dir="auto">Drones: Configs</p>
<p dir="auto">Development: Game Server</p>
<p dir="auto">Done:<br />
(No new completed tasks listed)</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Hip fire, combo attack, aimed attack</p>
<p dir="auto">Drones: Infrastructure</p>
<p dir="auto">Drones: Configs</p>
<p dir="auto">Development: Backend</p>
<p dir="auto">Done:</p>
<p dir="auto">Drones and Drone Weapons config API &amp; CSV configs import</p>
<p dir="auto">Drones and Drone Weapons Admin pages</p>
<p dir="auto">Drones in profile inventory</p>
<p dir="auto">Fixed crit bug when uploading CSV config for every config in Admin page</p>
<p dir="auto">In Progress:</p>
<p dir="auto">Drones in Store</p>
<p dir="auto">Animation</p>
<p dir="auto">Done:</p>
<p dir="auto">Created new animations: Pistol_Idle_stand_2, Shotgun_Attack_Down</p>
]]></description><link>https://undeads.com/forum/topic/841/undeads-dev-log-25th-of-august-29th-of-august-2025</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 20:52:51 GMT</lastBuildDate><atom:link href="https://undeads.com/forum/topic/841.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 19 Aug 2025 06:36:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Thu, 18 Sep 2025 13:27:32 GMT]]></title><description><![CDATA[<p dir="auto">Great progress update <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f44f.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--clap" style="height:23px;width:auto;vertical-align:middle" title="👏" alt="👏" /> love the focus on polish and stability — solid foundation for exciting new features ahead! <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f680.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--rocket" style="height:23px;width:auto;vertical-align:middle" title="🚀" alt="🚀" /></p>
]]></description><link>https://undeads.com/forum/post/5942</link><guid isPermaLink="true">https://undeads.com/forum/post/5942</guid><dc:creator><![CDATA[Couturier]]></dc:creator><pubDate>Thu, 18 Sep 2025 13:27:32 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Tue, 16 Sep 2025 04:38:35 GMT]]></title><description><![CDATA[<p dir="auto">Good work</p>
]]></description><link>https://undeads.com/forum/post/4883</link><guid isPermaLink="true">https://undeads.com/forum/post/4883</guid><dc:creator><![CDATA[Trader Tilki]]></dc:creator><pubDate>Tue, 16 Sep 2025 04:38:35 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Tue, 16 Sep 2025 03:46:57 GMT]]></title><description><![CDATA[<p dir="auto">Great updates <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f44c.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--ok_hand" style="height:23px;width:auto;vertical-align:middle" title="👌" alt="👌" /> love seeing the polish on animations, UI, and performance — setting a solid base for the next big features <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f680.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--rocket" style="height:23px;width:auto;vertical-align:middle" title="🚀" alt="🚀" /></p>
]]></description><link>https://undeads.com/forum/post/4875</link><guid isPermaLink="true">https://undeads.com/forum/post/4875</guid><dc:creator><![CDATA[Swipe]]></dc:creator><pubDate>Tue, 16 Sep 2025 03:46:57 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Fri, 29 Aug 2025 09:50:24 GMT]]></title><description><![CDATA[<p dir="auto">The affix system adjustments + shop interaction improvements sound like real quality-of-life boosts. Sometimes the subtle tweaks make the biggest difference in overall gameplay flow. Excited to test this out! <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ae.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--video_game" style="height:23px;width:auto;vertical-align:middle" title="🎮" alt="🎮" /></p>
]]></description><link>https://undeads.com/forum/post/3661</link><guid isPermaLink="true">https://undeads.com/forum/post/3661</guid><dc:creator><![CDATA[rafihasan]]></dc:creator><pubDate>Fri, 29 Aug 2025 09:50:24 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Fri, 29 Aug 2025 09:48:31 GMT]]></title><description><![CDATA[<p dir="auto">Localization support is a huge step <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f44f.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--clap" style="height:23px;width:auto;vertical-align:middle" title="👏" alt="👏" /> It’s awesome to see accessibility being prioritized early. Global players will definitely appreciate experiencing the game fully in their own language. <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f30d.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--earth_africa" style="height:23px;width:auto;vertical-align:middle" title="🌍" alt="🌍" /></p>
]]></description><link>https://undeads.com/forum/post/3660</link><guid isPermaLink="true">https://undeads.com/forum/post/3660</guid><dc:creator><![CDATA[Nahiar806]]></dc:creator><pubDate>Fri, 29 Aug 2025 09:48:31 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Fri, 29 Aug 2025 09:47:51 GMT]]></title><description><![CDATA[<p dir="auto">Great progress! <img src="https://undeads.com/forum/assets/plugins/nodebb-plugin-emoji/emoji/android/1f525.png?v=1a091c6c954" class="not-responsive emoji emoji-android emoji--fire" style="height:23px;width:auto;vertical-align:middle" title="🔥" alt="🔥" /> Syncing attack animations across players is a big win for multiplayer feel — nothing kills immersion faster than desync. Loving the focus on polish before layering in new content.</p>
]]></description><link>https://undeads.com/forum/post/3659</link><guid isPermaLink="true">https://undeads.com/forum/post/3659</guid><dc:creator><![CDATA[Maxwell]]></dc:creator><pubDate>Fri, 29 Aug 2025 09:47:51 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Mon, 25 Aug 2025 14:36:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/undeadsteam">@<bdi>undeadsteam</bdi></a><br />
Attack animations syncing and FPS limiter are game changers for smooth play. Appreciate the team focusing on stability and polish instead of rushing flashy features  it shows real dedication.</p>
]]></description><link>https://undeads.com/forum/post/3405</link><guid isPermaLink="true">https://undeads.com/forum/post/3405</guid><dc:creator><![CDATA[Smith]]></dc:creator><pubDate>Mon, 25 Aug 2025 14:36:10 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Mon, 25 Aug 2025 14:34:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/undeadsteam">@<bdi>undeadsteam</bdi></a><br />
The updates may look quiet on the surface, but these are the improvements that truly shape long term quality. Excited to see how the foundation you’re laying now unlocks future gameplay depth.</p>
]]></description><link>https://undeads.com/forum/post/3404</link><guid isPermaLink="true">https://undeads.com/forum/post/3404</guid><dc:creator><![CDATA[Sadia Khatun]]></dc:creator><pubDate>Mon, 25 Aug 2025 14:34:06 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Mon, 25 Aug 2025 14:32:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/forum/user/undeadsteam">@<bdi>undeadsteam</bdi></a><br />
Love seeing this kind of steady progress, polishing the small details always makes the final experience feel so much more complete. The focus on localization is a big win for global players.</p>
]]></description><link>https://undeads.com/forum/post/3403</link><guid isPermaLink="true">https://undeads.com/forum/post/3403</guid><dc:creator><![CDATA[Dave]]></dc:creator><pubDate>Mon, 25 Aug 2025 14:32:15 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Tue, 19 Aug 2025 17:37:10 GMT]]></title><description><![CDATA[<p dir="auto">Honestly, these “tightening the screws” updates are underrated. Flashy new content gets hype, but it’s the polish on systems like minimap readability, shop usability, and localization consistency that separates a fun game from a frustrating one. It’s also encouraging to see you balancing weapons and affixes now rather than leaving it for post-launch chaos. Feels like you’re laying a really solid foundation for the next phase of features. Can’t wait to see what’s coming once this groundwork is locked in.</p>
]]></description><link>https://undeads.com/forum/post/3024</link><guid isPermaLink="true">https://undeads.com/forum/post/3024</guid><dc:creator><![CDATA[Rimon Khan]]></dc:creator><pubDate>Tue, 19 Aug 2025 17:37:10 GMT</pubDate></item><item><title><![CDATA[Reply to Undeads Dev Log: 25th of August - 29th of August 2025 on Tue, 19 Aug 2025 17:36:52 GMT]]></title><description><![CDATA[<p dir="auto">Love seeing these kinds of updates — not just big shiny features but the steady behind-the-scenes polish that actually makes or breaks the player experience. Syncing attack animations across players is a huge quality-of-life win for multiplayer immersion, and the FPS limiter option shows you’re really thinking about performance for different setups. Localization work is also smart — global accessibility will massively expand the audience. Excited to see how the affix adjustments and shop improvements shape the overall gameplay loop.</p>
]]></description><link>https://undeads.com/forum/post/3023</link><guid isPermaLink="true">https://undeads.com/forum/post/3023</guid><dc:creator><![CDATA[Nahid Hossen]]></dc:creator><pubDate>Tue, 19 Aug 2025 17:36:52 GMT</pubDate></item></channel></rss>