π οΈ Dev Log β March 23β27, 2026
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This week focused on core gameplay improvements, backend stability, animation polish, and ongoing R&D for future systems. Progress was made across game design, client/server development, and tech art.
Game Design
CompletedBuild Task 1.4 description finalized
In ProgressBuild Task 1.5 description
Client Development
CompletedTest scene created for animator NPC support

Localization added for location names
Initial battle camera research completed
In ProgressChat widget updates and bug fixes

Damage cheat implementation
Minor Unity version upgrade
π§ Planning
Technical task documentation preparation

Remote player states refactoring (future features prep)
Battle camera improvement: anticipates movement direction
οΈ Game Server Development
In ProgressDamage cheat handling
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Scene NavMesh updates
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Backend Development
CompletedInbox messages persist within a session

SessionId unified across all services
Global speed settings implemented
Documentation for global parameters added
In ProgressShop proposal mapping to weaponId

Tag system for global parameters
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Animation
CompletedRunning animation adjustments

In ProgressWalking animation refinements

Tech Art
CompletedMarauderβs Map feature implemented
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Map optimizations
Updated minimap textures
Aim reload progress bar added
Improved UI widget transparency π§
Camera behavior R&D (occlusion handling)
In ProgressProjectile system development

Shotgun muzzle flash VFX

Shotgun impact VFX
Terrain chunk system R&D
Procedural terrain generation research π§© -
Battle camera improvement is what we need