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  1. Home
  2. Project Backstage
  3. What the Dev Team Shipped This Week

What the Dev Team Shipped This Week

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  • encryptedE Offline
    encryptedE Offline
    encrypted
    wrote last edited by
    #4

    next build will be very fun to play

    1 Reply Last reply
    0
    • undeadsteamU undeadsteam

      39c8cf95-d512-420e-b806-4dcab069974c-image.png

      It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.

      Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.

      cryptobroC Offline
      cryptobroC Offline
      cryptobro
      wrote last edited by
      #5

      @undeadsteam said in What the Dev Team Shipped This Week:

      300 WAV files recorded

      does it mean like it was recorded from zero?

      1 Reply Last reply
      0
      • undeadsteamU undeadsteam

        39c8cf95-d512-420e-b806-4dcab069974c-image.png

        It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.

        Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.

        chainsniffC Offline
        chainsniffC Offline
        chainsniff
        wrote last edited by
        #6

        @undeadsteam said in What the Dev Team Shipped This Week:

        Steam Deck controls

        great addition

        1 Reply Last reply
        0
        • AIcashA Offline
          AIcashA Offline
          AIcash
          wrote last edited by
          #7

          i dont know if the steam deck will work well with it hmm

          cryptobroC chainsniffC 2 Replies Last reply
          0
          • AIcashA AIcash

            i dont know if the steam deck will work well with it hmm

            cryptobroC Offline
            cryptobroC Offline
            cryptobro
            wrote last edited by
            #8

            @AIcash tf you mean it will go on it

            1 Reply Last reply
            0
            • madtraderM Offline
              madtraderM Offline
              madtrader
              wrote last edited by
              #9

              gamers will never realize how much effort went into making skeletons scream authentically

              1 Reply Last reply
              0
              • AIcashA AIcash

                i dont know if the steam deck will work well with it hmm

                chainsniffC Offline
                chainsniffC Offline
                chainsniff
                wrote last edited by
                #10

                @AIcash why?? how do you know that?

                1 Reply Last reply
                0
                • Jan Emil ChristiansenJ Offline
                  Jan Emil ChristiansenJ Offline
                  Jan Emil Christiansen
                  wrote last edited by
                  #11

                  Hope to buy a Steam deck soon. Was sold out when I was in the shop.

                  https://x.com/cxcrypto1
                  https://www.youtube.com/JanEmilChristiansen

                  kevin1K 1 Reply Last reply
                  0
                  • Jan Emil ChristiansenJ Jan Emil Christiansen

                    Hope to buy a Steam deck soon. Was sold out when I was in the shop.

                    kevin1K Offline
                    kevin1K Offline
                    kevin1
                    wrote last edited by
                    #12

                    @JanEmil said in What the Dev Team Shipped This Week:

                    Hope to buy a Steam deck soon. Was sold out when I was in the shop.

                    yeah i hear there is some troubles in production

                    Jan Emil ChristiansenJ bonkB 2 Replies Last reply
                    0
                    • kevin1K kevin1

                      @JanEmil said in What the Dev Team Shipped This Week:

                      Hope to buy a Steam deck soon. Was sold out when I was in the shop.

                      yeah i hear there is some troubles in production

                      Jan Emil ChristiansenJ Offline
                      Jan Emil ChristiansenJ Offline
                      Jan Emil Christiansen
                      wrote last edited by
                      #13

                      @kevin1 OK. Did not know.

                      https://x.com/cxcrypto1
                      https://www.youtube.com/JanEmilChristiansen

                      1 Reply Last reply
                      0
                      • kevin1K kevin1

                        @JanEmil said in What the Dev Team Shipped This Week:

                        Hope to buy a Steam deck soon. Was sold out when I was in the shop.

                        yeah i hear there is some troubles in production

                        bonkB Offline
                        bonkB Offline
                        bonk
                        wrote last edited by
                        #14

                        @kevin1 prices for chips and etc raised, so thats why there is some issues regarding shipment and production

                        1 Reply Last reply
                        0
                        • undeadsteamU undeadsteam

                          39c8cf95-d512-420e-b806-4dcab069974c-image.png

                          It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.

                          Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.

                          etfsE Offline
                          etfsE Offline
                          etfs
                          wrote last edited by
                          #15

                          @undeadsteam said in What the Dev Team Shipped This Week:

                          Nerd

                          what kind of zombie is that??

                          1 Reply Last reply
                          0


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