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  1. Home
  2. Project Backstage
  3. Dev Log 6th of April - 10th of April 2026

Dev Log 6th of April - 10th of April 2026

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote on last edited by
    #1

    5871947f-ca83-4b2c-9edf-6c736821f857-image.png

    Previous week focused on Build Task 1.5 completion, audio pipeline setup, combat feature iteration, and continued optimization across gameplay systems. Strong progress was made in technical infrastructure, visual polish, and content quality across multiple departments.

    ๐ŸŽฏ Game Design

    ๐Ÿ”„ In Progress

    Build Task 1.5 description (~80%) ๐Ÿ“„

    ๐Ÿ”Š Sound Design

    โœ… Completed

    Completed onboarding process ๐Ÿš€
    Set up development environment and required tools ๐Ÿ› ๏ธ
    Access granted to repositories and internal systems ๐Ÿ”
    Aligned with team workflows and communication processes ๐Ÿค

    Audio audit completed ๐ŸŽง
    Reviewed core audio systems and current implementation
    Analyzed overall audio architecture and integration approach
    Evaluated existing technical solutions and design decisions

    Audio content review completed ๐ŸŽต
    Assessed current audio assets and quality
    Identified inconsistencies and improvement opportunities

    Reviewed available technical and design documentation ๐Ÿ“š

    ๐Ÿ”„ In Progress

    Audio strategy and infrastructure planning ๐ŸŽผ
    Defining overall audio vision for the project
    Planning scalable audio architecture and workflows

    Animation-driven audio research ๐ŸŽฌ
    Exploring sound integration with animation systems
    Evaluating event triggering and synchronization methods

    Core audio systems breakdown ๐Ÿงฉ
    Character movement (footsteps / Foley / gear)
    Environment and ambient systems
    Combat audio systems
    Gameplay UI audio
    Lobby systems

    Audio documentation preparation ๐Ÿ“„
    Structuring technical and design documentation
    Documenting systems, approaches, and proposed solutions

    ๐Ÿ’ป Client Development

    โœ… Completed

    Camera effects for aiming ๐ŸŽฏ
    Reload progress bar implemented ๐Ÿ”„
    Configurable movement speeds โšก
    Fixed missing drone sell sound bug ๐Ÿ”Š
    Fixed Zombie Idle missing error ๐ŸงŸ
    NetworkCharacter refactoring ๐Ÿ”ง

    ๐Ÿ”„ In Progress

    Camera effect triggers ๐ŸŽฅ
    Unity version update ๐Ÿ”ง
    Battle loading optimization ๐Ÿš€
    Lobby level-up effects โœจ
    New tracers VFX integration ๐Ÿ’ฅ
    New muzzle flash VFX integration ๐Ÿ”ซโœจ
    Shotgun investigation ๐Ÿ”

    ๐Ÿ–ฅ๏ธ Game Server Development

    โœ… Completed

    Fixed network thread run parameters ๐ŸŒ
    Completed new map integration ๐Ÿ—บ๏ธ
    Refactored stagger sending timing โš™๏ธ

    ๐Ÿ”„ In Progress

    Character speeds integration ๐Ÿƒ
    Drop weapon + loot container system ๐ŸŽ’
    Game Server Unity version update ๐Ÿ”ง
    Party mode research and consultations ๐ŸŽฎ
    Shotgun investigation ๐Ÿ”

    ๐ŸŒ Backend Development

    โœ… Completed

    Party mode implemented ๐ŸŽ‰
    Shotgun config parameters added ๐Ÿ”ซ
    Removed unusable global parameter tags ๐Ÿท๏ธ
    Parameter groups generated automatically by parameter names ๐Ÿงฉ

    ๐Ÿ”„ In Progress

    Proposal identification migration to ID-based system ๐Ÿ”‘
    Game server disconnection handling ๐Ÿ”Œ

    ๐ŸŽฌ Animation

    โœ… Completed

    All characters checked for visual defects after idle, walking, and running animation updates ๐Ÿ”
    Characters marked for further skinning adjustments ๐Ÿ‘•
    Rigging and skinning corrected for American Gothic zombies ๐ŸงŸ
    Rigging and skinning corrected for Syber Zunk zombies ๐ŸงŸ

    ๐Ÿ”„ In Progress

    Visual QA pass for updated American Gothic and Syber Zunk zombies ๐Ÿ› ๏ธ
    Testing new NPC animations ๐Ÿค–

    ๐ŸŽจ Tech Art

    โœ… Completed

    Level Up lighting setup โœจ
    Level Up character widget UI setup ๐ŸŽฏ
    Weapon projectiles updated ๐Ÿ’ฅ
    Compressed textures for Editor ๐Ÿ—œ๏ธ

    ๐Ÿ”„ In Progress

    Level Up polish tweaks โœจ
    Shotgun multiple projectile setup ๐Ÿ”ซ

    ๐Ÿ’ฅ VFX

    โœ… Completed

    Level Up VFX setup โœจ
    Shotgun VFX updated ๐Ÿ”ซ๐Ÿ’จ

    ๐Ÿ”„ In Progress

    Stagger effect creation โšก
    Updates and polish for Level Up VFX ๐ŸŽ†

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    • mendezM Offline
      mendezM Offline
      mendez
      wrote on last edited by
      #2

      nice to see both client and server teams iterating in parallel, especially with features like party mode and combat systems

      1 Reply Last reply
      0
      • edE Offline
        edE Offline
        ed
        wrote on last edited by
        #3

        nice to see backend and server moving alongside gameplay features sync between those usually makes or breaks multiplayer stability.

        1 Reply Last reply
        0
        • cryptoenthusiastC Offline
          cryptoenthusiastC Offline
          cryptoenthusiast
          wrote on last edited by
          #4

          great!!!

          1 Reply Last reply
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