Dev Log 9th of March – 13th of March 2026
-

Game DesignDone:
Localization bug fixes
In Progress:
Plans for future builds
Planning 3 builds:
April (50%)
June (30%)
July (20%)
Development: ClientDone:
Different tile colors based on item rarity, hover, and drag behavior adjustments
Text wrapping fixes
Drone activation animation fix
Red cursor indicator when items are selected
FTUE fixes and UI polishingIn Progress:
Refactoring view scripts for better unification and maintenance
Battle profiling
Cheats for the skill tree in battle
Hover tooltip positioning improvements
Reconnection to Backend
Setup macOS builds
Development: Game ServerDone:
Round start NPC behavior fixes
Dead Zone NPC spawn fixes
Quad system entities activation improvements
Bots movement in inactive quads improvements
Bots behavior triggers update (Escape from Dead Zone)
AI systems optimizationIn Progress:
Improving sync for remote characters and NPCs (animation states and logic refactoring)
Development: BackendDone:
High-load testing infrastructure
In Progress:
Inbox messages during one session
AnimationDone:
Created bottom reload animation for zombie NPC
Created running animation (arms up) for zombie NPCIn Progress:
Creating running animation with broken leg for zombie NPC
Tech ArtDone:
Marauder map part implementation
Objects cleanupIn Progress:
Shader rebuild on both maps
LOD updates on both maps
FBX import settings update
Lighting tweaks and updates on both maps -
April build will be huge