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  1. Home
  2. Project Backstage
  3. Dev Log 16th of March – 20th of March 2026

Dev Log 16th of March – 20th of March 2026

Scheduled Pinned Locked Moved Project Backstage
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  • undeadsteamU Offline
    undeadsteamU Offline
    undeadsteam
    wrote last edited by
    #1

    1f106898-2f62-4a8a-9c25-95299ff3267d-image.png

    🎮 Game Design

    ✅ Done: Planning for April, June, and July builds (100% ready)
    🚧 In Progress: Loot system research, battle system research

    💻 Client Development

    ✅ Done: Item views refactoring, battle profiling, storage FTUE soft-lock fix, debug visual stats added, tooltip placement improvements
    🚧 In Progress: Loading screens update, animator test scene with NPC support, Unity version update, damage cheats, MacOS build improvements, TA location support

    🌐 Game Server Development

    🚧 In Progress: Character/NPC sync improvements (animation + logic refactor), attack sync improvements, NPC behavior activation fixes

    ⚙️ Backend

    🚧 In Progress: Inbox message saving (session-based), shop proposal identification updated to Weapon ID

    🕺 Animation

    ✅ Done: Zombie broken-leg running animation, revolver reload animation (low aim)
    🚧 In Progress: Walking animation corrections

    🎨 Tech Art

    ✅ Done: Map optimization (2 maps), lighting & shadow flicker fixes, LOD fixes, texture compression (Windows & MacOS), Maradauder map implementation & cleanup, terrain updates, object reduction & tree cleanup
    🚧 In Progress: Cinemachine camera setups, chunk system & procedural generation research

    1 Reply Last reply
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    • chainsniffC Offline
      chainsniffC Offline
      chainsniff
      wrote last edited by
      #2

      with MacOS it can be played?

      1 Reply Last reply
      0
      • cryptoenthusiastC Offline
        cryptoenthusiastC Offline
        cryptoenthusiast
        wrote last edited by
        #3

        three builds planned and already 100% ready on paper, reality gonna have opinions

        1 Reply Last reply
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