Dev Log 16th of March – 20th of March 2026
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Game Design
Done: Planning for April, June, and July builds (100% ready)
In Progress: Loot system research, battle system research
Client Development
Done: Item views refactoring, battle profiling, storage FTUE soft-lock fix, debug visual stats added, tooltip placement improvements
In Progress: Loading screens update, animator test scene with NPC support, Unity version update, damage cheats, MacOS build improvements, TA location support
Game Server Development
In Progress: Character/NPC sync improvements (animation + logic refactor), attack sync improvements, NPC behavior activation fixes
️ Backend
In Progress: Inbox message saving (session-based), shop proposal identification updated to Weapon ID
Animation
Done: Zombie broken-leg running animation, revolver reload animation (low aim)
In Progress: Walking animation corrections
Tech Art
Done: Map optimization (2 maps), lighting & shadow flicker fixes, LOD fixes, texture compression (Windows & MacOS), Maradauder map implementation & cleanup, terrain updates, object reduction & tree cleanup
In Progress: Cinemachine camera setups, chunk system & procedural generation research -
with MacOS it can be played?
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three builds planned and already 100% ready on paper, reality gonna have opinions