Dev Log 2nd -6th of Match 2026
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Game Design
Done:
HUD v2
In Progress:
Looting V2 – update description and requirements for art visualization
Feature prioritization
Development: ClientDone:
Chat message transparency bug fixed
Weapon remains in weapon slot bug fixed
General scrolls overhaul
Stats localization fixes
General localization fixesIn Progress:
Improvements to cheat panel
Skill Tree bugs
Reconnect to Backend from any game state
Recalculation of scale formula for items in shop and crafting
New tiles hover and drag states
Text wrapping fixes
Drone activation animation fix
UI layout fixes
Development: Game ServerDone:
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In Progress:
Looting V2
AI bots and NPC behavior fixes (in test)
Skill Tree apply skills on character fix (in test)
Incorrect aiming on network players
Stagger and jump attack on deadzone NPCs
Development: BackendDone:
Admin Panel upgrade (Market transactions + Battle history)
Archive battle history events saving
Session ID claim added to JWT auth token
Fixed CSV upload bug for weaponsIn Progress:
Using SID claim as base session identifier for saving inbox battle history during session
AnimationDone:
Created attack_left animation for NPC zombies
In Progress:
Creating run animation for NPC zombies
Tech ArtDone:
Research and mockup for vehicle system
Stagger effect creation
Updated UI widget background opacityIn Progress:
Updating map to latest level design iteration
Shader review and optimization
Overall asset and texture optimization
R&D for terrain chunk system
Shader rebuild on Marauder map section
Asset rebuild on Marauder map section