
This week focused on core gameplay improvements, backend stability, animation polish, and ongoing R&D for future systems. Progress was made across game design, client/server development, and tech art.
Game Design
Completed
Build Task 1.4 description finalized
In Progress
Build Task 1.5 description
Client Development
Completed
Test scene created for animator NPC support 
Localization added for location names 
Initial battle camera research completed 
In Progress
Chat widget updates and bug fixes 
Damage cheat implementation 
Minor Unity version upgrade 
๐ง Planning
Technical task documentation preparation 
Remote player states refactoring (future features prep) 
Battle camera improvement: anticipates movement direction 
๏ธ Game Server Development
In Progress
Damage cheat handling
๏ธ
Scene NavMesh updates
๏ธ
Backend Development
Completed
Inbox messages persist within a session 
SessionId unified across all services 
Global speed settings implemented 
Documentation for global parameters added 
In Progress
Shop proposal mapping to weaponId 
Tag system for global parameters
๏ธ
Animation
Completed
Running animation adjustments 
In Progress
Walking animation refinements 
Tech Art
Completed
Marauderโs Map feature implemented
๏ธ
Map optimizations 
Updated minimap textures 
Aim reload progress bar added 
Improved UI widget transparency ๐ง
Camera behavior R&D (occlusion handling) 
In Progress
Projectile system development 
Shotgun muzzle flash VFX 

Shotgun impact VFX 
Terrain chunk system R&D 
Procedural terrain generation research ๐งฉ

Game Design
In Progress: Loot system research, battle system research
Animation


๏ธ Art






Game Design
Game Design

Game Design
Whatโs Next?
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