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undeadsteamU

undeadsteam

@undeadsteam
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Recent Best Controversial

  • What the Dev Team Shipped This Week
    undeadsteamU undeadsteam

    39c8cf95-d512-420e-b806-4dcab069974c-image.png

    It was a productive week across both game design and sound design. On the design side, the team finalized and specified the crosshair-cursor toggle behavior, closing out a long-standing task, while work on expanding the documentation framework continues to move forward. The sound design team had what they called a headline week, shipping the player and zombie vocalization layer with over 300 WAV files recorded across seven distinct character types: the Brute, Fisherman, Butcher, Nerd, Skeleton, Old Crone, and Player. Each character now has fully voiced states covering idle, attack, alert, death, and pain moments, bringing the game world significantly closer to life and giving every encounter its own audio personality.

    Heading into next week, the team is continuing work on Steam Deck controls documentation and pushing forward on the animation list actualization in Confluence. The vocalization milestone in particular represents a meaningful leap in immersion, as layered character audio is one of those elements players feel even when they are not consciously aware of it. With the foundational sound work now shipped, the team is well positioned to build on it as additional systems come online.

    Project Backstage

  • Dev Log 20th of April - 24th of April 2026
    undeadsteamU undeadsteam

    c2c3d76e-b92d-4b62-ae26-b06c3e2676ec-image.png

    Week of 20th of April - 24th of April focused on combat system expansion (shotguns, new weapon logic), extraction feature development, audio integration, and continued stability improvements across client, server, and backend systems. Significant progress was made in gameplay polish, bug fixing, and technical systems refinement.

    ๐ŸŽฏ Game Design

    ๐Ÿ”„ In Progress

    Fire gun + ice gun documentation ๐Ÿ”ฅโ„๏ธ
    Build Task 1.5 description ๐Ÿ“„

    โœ… Completed

    Extraction mechanics GDD ๐Ÿ“˜
    Shotgun balance adjustments ๐Ÿ”ซ
    Movement speed tuning โš™๏ธ
    Camera offset radius adjustments (movement & shooting) ๐ŸŽฅ

    ๐Ÿ”Š Sound Design

    โœ… Completed

    Ambient sounds integrated for the location ๐ŸŒ๐Ÿ”Š
    Lobby UI sound content created ๐ŸŽต
    Consumable item sound content created ๐Ÿงช๐Ÿ”Š

    ๐Ÿ”„ In Progress

    Character audio controller system design and decomposition ๐ŸŽง

    ๐Ÿ’ป Client Development

    โœ… Completed

    Stagger effect activation โšก
    New tracers and muzzle flashes integrated ๐Ÿ’ฅ๐Ÿ”ซ
    Weapon drag & drop bug fixed ๐ŸŽ’
    โ€œReturn to lobbyโ€ button bug fixed ๐Ÿ”™
    Subscriptions UI updated ๐Ÿ’ณ
    LevelUp and experience improvements โœจ
    Network battle initialization fixes ๐ŸŒ
    Fixed entity spawn flying issue ๐Ÿ› ๏ธ
    Fixed delayed network entity initialization โฑ๏ธ
    Fixed entity position updates ๐Ÿ“
    Remote player animation polishing ๐ŸŽฎ
    Fixed aiming after rolling (remote player) ๐ŸŽฏ
    Fixed stagger sync (remote player) โšก
    Shotgun sounds added ๐Ÿ”ซ๐Ÿ”Š
    Shotgun multishot implementation ๐Ÿ”ซ
    New shot logic implemented ๐Ÿ’ฅ
    Loading scene optimization ๐Ÿš€
    Fixed hidden cursor / hover issues in lobby ๐Ÿ–ฑ๏ธ
    Fixed overlapping floating damage numbers ๐Ÿ’ข
    Fixed missing footstep and running sounds ๐Ÿ‘ฃ
    Camera shake presets adjusted ๐ŸŽฅ
    Camera shift while aiming ๐ŸŽฏ

    ๐Ÿ”„ In Progress

    VFX pooling issues ๐Ÿ’ฅ
    Lobby corruption after โ€œSomething went wrongโ€ popup โš ๏ธ
    Achievements auto-unlock before Steam login ๐Ÿ†
    Audio interruption on game launch ๐Ÿ”Š
    Camera polishing and fixes ๐ŸŽฅ

    ๐Ÿ–ฅ๏ธ Game Server Development

    โœ… Completed

    Round start NPC count ๐Ÿค–
    Low HP skills โค๏ธ
    Damage cheats โš™๏ธ
    Character / Bot / NPC speed configs โšก
    Fixed character stagger data ๐Ÿ“Š
    Shotgun multishot support ๐Ÿ”ซ

    ๐Ÿ”„ In Progress

    Extraction points system ๐Ÿ“
    Loot container creation from dropped items ๐ŸŽ’
    Adding items from backpack to loot container ๐Ÿ“ฆ
    Build preparation and internal testing ๐Ÿงช

    ๐ŸŒ Backend Development

    โœ… Completed

    Reconnect recovery improvements ๐Ÿ”Œ
    Notifications hub scaling ๐Ÿ“ˆ
    Reconnect issue identified ๐Ÿ”
    Drops migration bug fixed ๐Ÿž
    Game state ัะพั…ั€ะฐะฝะตะฝะธะต for reconnect to game server ๐Ÿ’พ

    ๐Ÿ”„ In Progress

    Steam error log level review ๐ŸŽฎ

    ๐ŸŽฌ Animation

    โœ… Completed

    Improved left-hand weapon grip in lobby (no animation rework) ๐ŸŽฎ
    Mary Ann skeleton created ๐Ÿง

    ๐Ÿ”„ In Progress

    Mary Ann skinning work ๐Ÿ‘•

    ๐ŸŽจ Tech Art

    โœ… Completed

    Chunk system implemented for the map ๐Ÿ—บ๏ธ
    New map planning and generated items review ๐ŸŒ
    Art package resources preparation ๐ŸŽจ

    ๐Ÿ”„ In Progress

    Chunk system testing in builds ๐Ÿงช
    Documentation preparation for chunk system research ๐Ÿ“„

    ๐Ÿ’ฅ VFX

    โœ… Completed

    Stagger effect โšก
    Shotgun effects ๐Ÿ”ซ๐Ÿ’ฅ
    Camera shake effect ๐ŸŽฅ
    Bug fixes ๐Ÿ› ๏ธ

    Project Backstage

  • Dev Log 13th of April - 17th of April 2026
    undeadsteamU undeadsteam

    9de0c473-fc99-4ef5-8bd4-beca0d592f40-image.png

    This week focused on Build Task 1.5 nearing completion, gameplay systems expansion (movement, extraction, weapons), audio system overhaul, and continued backend stability improvements. Strong progress was made across client features, animation polish, and technical art/VFX upgrades.

    ๐ŸŽฏ Game Design

    ๐Ÿ”„ In Progress

    Movement configuration โš™๏ธ
    Extraction mechanics GDD ๐Ÿ“„

    โœ… Completed

    Build Task 1.5 description (~90%) ๐Ÿ“„
    Camera movement tweaks ๐ŸŽฅ
    Party mode documentation update ๐ŸŽฎ

    ๐Ÿ”Š Sound Design

    โœ… Completed

    Decomposed ambient audio system for day and night biomes ๐ŸŒž๐ŸŒ™
    Created ambient audio content for day and night environments ๐ŸŽง
    Produced audio for 3D environmental objects ๐Ÿงฑ๐Ÿ”Š
    Created non-diegetic player-following audio for ambience variation ๐ŸŽต
    Developed tool for automated animation event management โš™๏ธ

    ๐Ÿ”„ In Progress

    Reworking UI audio for lobby sounds ๐Ÿ’ฌ๐Ÿ”Š

    ๐Ÿ’ป Client Development

    โœ… Completed

    Network player states refactoring ๐ŸŒ
    Sound design plugin integration ๐Ÿ”Œ
    Unity version update ๐Ÿ”ง
    Lobby level-up effects โœจ
    Camera effects for shooting and damage triggers ๐ŸŽฏ
    MacOS build machine setup ๐Ÿ

    ๐Ÿ”„ In Progress

    Shotgun system (ranged multishots) ๐Ÿ”ซ
    Settings resolution rework ๐Ÿ–ฅ๏ธ
    Real purchase bug fix ๐Ÿ’ณ
    SkillTree improvements ๐ŸŒณ
    Loading optimization ๐Ÿš€
    Achievements fixes ๐Ÿ†
    Camera rotation while aiming (right mouse click) ๐ŸŽฅ

    ๐Ÿ–ฅ๏ธ Game Server Development

    โœ… Completed

    Network player states refactoring ๐ŸŒ

    ๐Ÿ”„ In Progress

    Shotgun system ๐Ÿ”ซ
    NPC round start counting ๐Ÿค–
    SkillTree low HP skills integration โค๏ธ

    ๐ŸŒ Backend Development

    โœ… Completed

    Party mode bug fixes ๐ŸŽฎ
    Subscription expiration date added (Admin Panel) ๐Ÿ“…
    All services updated on QA ๐Ÿงช
    Steam transaction investigation completed ๐Ÿ”
    Inbox cache exception fixes ๐Ÿ“ฉ

    ๐Ÿ”„ In Progress

    Improved disconnect recovery handling ๐Ÿ”Œ

    ๐ŸŽฌ Animation

    โœ… Completed

    Visual defect checks after rigging adjustments completed ๐Ÿ”
    American Gothic and Syber Zunk zombies integrated into project ๐ŸงŸ
    New NPC animations tested ๐Ÿค–

    ๐Ÿ”„ In Progress

    Improved weapon hold with left hand in lobby (no re-rigging approach) ๐ŸŽฎ
    Mary Anne rigging ๐Ÿง

    ๐ŸŽจ Tech Art

    โœ… Completed

    Updated character shaders ๐ŸŽจ
    Updated lobby lighting โœจ
    Updated URP bloom settings ๐ŸŒซ๏ธ
    Fixed skinning issues ๐Ÿ‘•
    Updated Skill Tree shader and added UI assets ๐ŸŒณ

    ๐Ÿ”„ In Progress

    Camera tweaks ๐ŸŽฅ
    Looting UI improvements ๐ŸŽ’
    Muzzle flashes and projectile VFX ๐Ÿ”ซ๐Ÿ’ฅ
    Chunk system implementation for current map ๐Ÿ—บ๏ธ
    New location R&D ๐ŸŒ

    ๐Ÿ’ฅ VFX

    โœ… Completed

    Stagger HP bar effect โค๏ธ
    Stagger NPC shader effect โšก
    Level Up lobby lighting effect with animations โœจ

    Project Backstage

  • Dev Log 6th of April - 10th of April 2026
    undeadsteamU undeadsteam

    5871947f-ca83-4b2c-9edf-6c736821f857-image.png

    Previous week focused on Build Task 1.5 completion, audio pipeline setup, combat feature iteration, and continued optimization across gameplay systems. Strong progress was made in technical infrastructure, visual polish, and content quality across multiple departments.

    ๐ŸŽฏ Game Design

    ๐Ÿ”„ In Progress

    Build Task 1.5 description (~80%) ๐Ÿ“„

    ๐Ÿ”Š Sound Design

    โœ… Completed

    Completed onboarding process ๐Ÿš€
    Set up development environment and required tools ๐Ÿ› ๏ธ
    Access granted to repositories and internal systems ๐Ÿ”
    Aligned with team workflows and communication processes ๐Ÿค

    Audio audit completed ๐ŸŽง
    Reviewed core audio systems and current implementation
    Analyzed overall audio architecture and integration approach
    Evaluated existing technical solutions and design decisions

    Audio content review completed ๐ŸŽต
    Assessed current audio assets and quality
    Identified inconsistencies and improvement opportunities

    Reviewed available technical and design documentation ๐Ÿ“š

    ๐Ÿ”„ In Progress

    Audio strategy and infrastructure planning ๐ŸŽผ
    Defining overall audio vision for the project
    Planning scalable audio architecture and workflows

    Animation-driven audio research ๐ŸŽฌ
    Exploring sound integration with animation systems
    Evaluating event triggering and synchronization methods

    Core audio systems breakdown ๐Ÿงฉ
    Character movement (footsteps / Foley / gear)
    Environment and ambient systems
    Combat audio systems
    Gameplay UI audio
    Lobby systems

    Audio documentation preparation ๐Ÿ“„
    Structuring technical and design documentation
    Documenting systems, approaches, and proposed solutions

    ๐Ÿ’ป Client Development

    โœ… Completed

    Camera effects for aiming ๐ŸŽฏ
    Reload progress bar implemented ๐Ÿ”„
    Configurable movement speeds โšก
    Fixed missing drone sell sound bug ๐Ÿ”Š
    Fixed Zombie Idle missing error ๐ŸงŸ
    NetworkCharacter refactoring ๐Ÿ”ง

    ๐Ÿ”„ In Progress

    Camera effect triggers ๐ŸŽฅ
    Unity version update ๐Ÿ”ง
    Battle loading optimization ๐Ÿš€
    Lobby level-up effects โœจ
    New tracers VFX integration ๐Ÿ’ฅ
    New muzzle flash VFX integration ๐Ÿ”ซโœจ
    Shotgun investigation ๐Ÿ”

    ๐Ÿ–ฅ๏ธ Game Server Development

    โœ… Completed

    Fixed network thread run parameters ๐ŸŒ
    Completed new map integration ๐Ÿ—บ๏ธ
    Refactored stagger sending timing โš™๏ธ

    ๐Ÿ”„ In Progress

    Character speeds integration ๐Ÿƒ
    Drop weapon + loot container system ๐ŸŽ’
    Game Server Unity version update ๐Ÿ”ง
    Party mode research and consultations ๐ŸŽฎ
    Shotgun investigation ๐Ÿ”

    ๐ŸŒ Backend Development

    โœ… Completed

    Party mode implemented ๐ŸŽ‰
    Shotgun config parameters added ๐Ÿ”ซ
    Removed unusable global parameter tags ๐Ÿท๏ธ
    Parameter groups generated automatically by parameter names ๐Ÿงฉ

    ๐Ÿ”„ In Progress

    Proposal identification migration to ID-based system ๐Ÿ”‘
    Game server disconnection handling ๐Ÿ”Œ

    ๐ŸŽฌ Animation

    โœ… Completed

    All characters checked for visual defects after idle, walking, and running animation updates ๐Ÿ”
    Characters marked for further skinning adjustments ๐Ÿ‘•
    Rigging and skinning corrected for American Gothic zombies ๐ŸงŸ
    Rigging and skinning corrected for Syber Zunk zombies ๐ŸงŸ

    ๐Ÿ”„ In Progress

    Visual QA pass for updated American Gothic and Syber Zunk zombies ๐Ÿ› ๏ธ
    Testing new NPC animations ๐Ÿค–

    ๐ŸŽจ Tech Art

    โœ… Completed

    Level Up lighting setup โœจ
    Level Up character widget UI setup ๐ŸŽฏ
    Weapon projectiles updated ๐Ÿ’ฅ
    Compressed textures for Editor ๐Ÿ—œ๏ธ

    ๐Ÿ”„ In Progress

    Level Up polish tweaks โœจ
    Shotgun multiple projectile setup ๐Ÿ”ซ

    ๐Ÿ’ฅ VFX

    โœ… Completed

    Level Up VFX setup โœจ
    Shotgun VFX updated ๐Ÿ”ซ๐Ÿ’จ

    ๐Ÿ”„ In Progress

    Stagger effect creation โšก
    Updates and polish for Level Up VFX ๐ŸŽ†

    Project Backstage

  • Dev Log - March 30th - April 3rd, 2026
    undeadsteamU undeadsteam

    983634e2-6128-4d96-bee5-9e6a2ab5b092-image.png

    Last week focused on gameplay systems expansion, camera mechanics, backend scalability, and visual polish across animation and VFX. Strong progress was made in both feature delivery and technical improvements.

    ๐ŸŽฏ Game Design

    โœ… Completed

    โ€”

    ๐Ÿ”„ In Progress

    Character camera movement setup ๐ŸŽฅ
    Build Task 1.5 description (~50%)

    ๐Ÿ’ป Client Development

    โœ… Completed

    Assets prepared for technical animator test task ๐ŸŽจ

    ๐Ÿง  Planning

    Swamp location rename (localization) ๐ŸŒ
    Camera movement effects exploration ๐ŸŽฅ

    ๐Ÿ”„ In Progress

    Damage and stats cheats โšก
    Experience slider in lobby ๐ŸŽš๏ธ
    Chat improvements and bug fixes ๐Ÿ’ฌ
    Loading optimization ๐Ÿš€
    Reload progress bar implementation ๐Ÿ”„
    Camera effects for aiming ๐ŸŽฏ

    ๐Ÿ–ฅ๏ธ Game Server Development

    โœ… Completed

    Damage cheats implementation โš™๏ธ
    Character speed integration ๐Ÿƒ
    Cheat systems merge and build prep ๐Ÿ”ง
    Fixed Round start NPC idle behavior ๐Ÿค–

    ๐Ÿ”„ In Progress

    New map part integration ๐Ÿ—บ๏ธ
    Network player states refactoring ๐ŸŒ

    ๐ŸŒ Backend Development

    โœ… Completed

    Inbox service healthcheck logs cleanup ๐Ÿ“ฉ
    Inbox service scaling implemented ๐Ÿ“ˆ
    SessionId issue fixed on GameApi hub ๐Ÿ”—
    Daily rewards bug for expired subscriptions fixed ๐ŸŽ
    Global parameters, metadata, and tags integrated (S3 sync) โ˜๏ธ
    GlobalParameters grouping added in Admin Panel ๐Ÿงฉ
    Speed configs for Player, Bot, NPC added โšก

    ๐Ÿ”„ In Progress

    Party mode matchmaking ๐ŸŽฎ
    Proposal ConfigId as main identity parameter ๐Ÿ”‘

    ๐ŸŽฌ Animation

    โœ… Completed

    Walking animation adjustments ๐Ÿšถ
    Idle animation improvements ๐Ÿง

    ๐Ÿ”„ In Progress

    Character visual QA after animation updates ๐Ÿ”
    Testing new NPC animations ๐Ÿค–
    Fixing clothing skinning issues ๐Ÿ‘•

    ๐ŸŽจ Tech Art

    โœ… Completed

    Projectile tracers implemented ๐Ÿ’ฅ
    Asset bug fixes ๐Ÿ› ๏ธ
    Updated muzzle flash VFX ๐Ÿ”ซโœจ

    ๐Ÿ”„ In Progress

    Level-up VFX in lobby โœจ
    Map and asset optimization โšก
    Chunk system testing, review, and documentation ๐ŸŒ

    Project Backstage

  • ๐Ÿ› ๏ธ Dev Log โ€” March 23โ€“27, 2026
    undeadsteamU undeadsteam

    49a14d2f-100f-4d94-a2f4-f73d4bac88d0-image.png

    This week focused on core gameplay improvements, backend stability, animation polish, and ongoing R&D for future systems. Progress was made across game design, client/server development, and tech art.

    ๐ŸŽฏ Game Design

    โœ… Completed

    Build Task 1.4 description finalized

    ๐Ÿ”„ In Progress

    Build Task 1.5 description
    ๐Ÿ’ป Client Development

    โœ… Completed

    Test scene created for animator NPC support ๐Ÿค–
    Localization added for location names ๐ŸŒ
    Initial battle camera research completed ๐ŸŽฅ

    ๐Ÿ”„ In Progress

    Chat widget updates and bug fixes ๐Ÿ’ฌ
    Damage cheat implementation โšก
    Minor Unity version upgrade ๐Ÿ”ง

    ๐Ÿง  Planning

    Technical task documentation preparation ๐Ÿ“„
    Remote player states refactoring (future features prep) ๐Ÿ”„
    Battle camera improvement: anticipates movement direction ๐ŸŽฏ
    ๐Ÿ–ฅ๏ธ Game Server Development

    ๐Ÿ”„ In Progress

    Damage cheat handling โš™๏ธ
    Scene NavMesh updates ๐Ÿ—บ๏ธ
    ๐ŸŒ Backend Development

    โœ… Completed

    Inbox messages persist within a session ๐Ÿ“ฉ
    SessionId unified across all services ๐Ÿ”—
    Global speed settings implemented โšก
    Documentation for global parameters added ๐Ÿ“š

    ๐Ÿ”„ In Progress

    Shop proposal mapping to weaponId ๐Ÿ›’
    Tag system for global parameters ๐Ÿท๏ธ
    ๐ŸŽฌ Animation

    โœ… Completed

    Running animation adjustments ๐Ÿƒ

    ๐Ÿ”„ In Progress

    Walking animation refinements ๐Ÿšถ
    ๐ŸŽจ Tech Art

    โœ… Completed

    Marauderโ€™s Map feature implemented ๐Ÿ—บ๏ธโœจ
    Map optimizations โšก
    Updated minimap textures ๐ŸŽฏ
    Aim reload progress bar added ๐ŸŽฏ
    Improved UI widget transparency ๐ŸงŠ
    Camera behavior R&D (occlusion handling) ๐ŸŽฅ

    ๐Ÿ”„ In Progress

    Projectile system development ๐Ÿ’ฅ
    Shotgun muzzle flash VFX ๐Ÿ”ซโœจ
    Shotgun impact VFX ๐Ÿ’ข
    Terrain chunk system R&D ๐ŸŒ
    Procedural terrain generation research ๐Ÿงฉ

    Project Backstage

  • Dev Log 16th of March โ€“ 20th of March 2026
    undeadsteamU undeadsteam

    1f106898-2f62-4a8a-9c25-95299ff3267d-image.png

    ๐ŸŽฎ Game Design

    โœ… Done: Planning for April, June, and July builds (100% ready)
    ๐Ÿšง In Progress: Loot system research, battle system research

    ๐Ÿ’ป Client Development

    โœ… Done: Item views refactoring, battle profiling, storage FTUE soft-lock fix, debug visual stats added, tooltip placement improvements
    ๐Ÿšง In Progress: Loading screens update, animator test scene with NPC support, Unity version update, damage cheats, MacOS build improvements, TA location support

    ๐ŸŒ Game Server Development

    ๐Ÿšง In Progress: Character/NPC sync improvements (animation + logic refactor), attack sync improvements, NPC behavior activation fixes

    โš™๏ธ Backend

    ๐Ÿšง In Progress: Inbox message saving (session-based), shop proposal identification updated to Weapon ID

    ๐Ÿ•บ Animation

    โœ… Done: Zombie broken-leg running animation, revolver reload animation (low aim)
    ๐Ÿšง In Progress: Walking animation corrections

    ๐ŸŽจ Tech Art

    โœ… Done: Map optimization (2 maps), lighting & shadow flicker fixes, LOD fixes, texture compression (Windows & MacOS), Maradauder map implementation & cleanup, terrain updates, object reduction & tree cleanup
    ๐Ÿšง In Progress: Cinemachine camera setups, chunk system & procedural generation research

    Project Backstage

  • Dev Log 9th of March โ€“ 13th of March 2026
    undeadsteamU undeadsteam

    3856ac02-0e5e-4ba7-9db0-99b17b33f621-image.png
    Game Design

    Done:

    Localization bug fixes

    In Progress:

    Plans for future builds
    Planning 3 builds:
    April (50%)
    June (30%)
    July (20%)
    Development: Client

    Done:

    Different tile colors based on item rarity, hover, and drag behavior adjustments
    Text wrapping fixes
    Drone activation animation fix
    Red cursor indicator when items are selected
    FTUE fixes and UI polishing

    In Progress:

    Refactoring view scripts for better unification and maintenance
    Battle profiling
    Cheats for the skill tree in battle
    Hover tooltip positioning improvements
    Reconnection to Backend
    Setup macOS builds
    Development: Game Server

    Done:

    Round start NPC behavior fixes
    Dead Zone NPC spawn fixes
    Quad system entities activation improvements
    Bots movement in inactive quads improvements
    Bots behavior triggers update (Escape from Dead Zone)
    AI systems optimization

    In Progress:

    Improving sync for remote characters and NPCs (animation states and logic refactoring)
    Development: Backend

    Done:

    High-load testing infrastructure

    In Progress:

    Inbox messages during one session
    Animation

    Done:

    Created bottom reload animation for zombie NPC
    Created running animation (arms up) for zombie NPC

    In Progress:

    Creating running animation with broken leg for zombie NPC
    Tech Art

    Done:

    Marauder map part implementation
    Objects cleanup

    In Progress:

    Shader rebuild on both maps
    LOD updates on both maps
    FBX import settings update
    Lighting tweaks and updates on both maps

    Project Backstage

  • Dev Log 2nd -6th of Match 2026
    undeadsteamU undeadsteam

    978c6428-e7de-44f7-86f9-28a69f806714-image.png

    Game Design

    Done:

    HUD v2

    In Progress:

    Looting V2 โ€“ update description and requirements for art visualization
    Feature prioritization
    Development: Client

    Done:

    Chat message transparency bug fixed
    Weapon remains in weapon slot bug fixed
    General scrolls overhaul
    Stats localization fixes
    General localization fixes

    In Progress:

    Improvements to cheat panel
    Skill Tree bugs
    Reconnect to Backend from any game state
    Recalculation of scale formula for items in shop and crafting
    New tiles hover and drag states
    Text wrapping fixes
    Drone activation animation fix
    UI layout fixes
    Development: Game Server

    Done:

    โ€”

    In Progress:

    Looting V2
    AI bots and NPC behavior fixes (in test)
    Skill Tree apply skills on character fix (in test)
    Incorrect aiming on network players
    Stagger and jump attack on deadzone NPCs
    Development: Backend

    Done:

    Admin Panel upgrade (Market transactions + Battle history)
    Archive battle history events saving
    Session ID claim added to JWT auth token
    Fixed CSV upload bug for weapons

    In Progress:

    Using SID claim as base session identifier for saving inbox battle history during session
    Animation

    Done:

    Created attack_left animation for NPC zombies

    In Progress:

    Creating run animation for NPC zombies
    Tech Art

    Done:

    Research and mockup for vehicle system
    Stagger effect creation
    Updated UI widget background opacity

    In Progress:

    Updating map to latest level design iteration
    Shader review and optimization
    Overall asset and texture optimization
    R&D for terrain chunk system
    Shader rebuild on Marauder map section
    Asset rebuild on Marauder map section

    Project Backstage

  • Dev Update: November 24-28 2025
    undeadsteamU undeadsteam

    4b170164-c2a5-410f-a955-5cdcc78ee6cb-image.png ๐ŸŽฎ Game Design

    โœ… Done

    Subscriptions

    In-box system

    ๐Ÿšง In Progress

    Localization fixes (EN, ES, FR, PL, IT, ID, UK, RU, TR)

    ๐Ÿ’ป Development โ€“ Client

    โœ… Done

    Updated NPC attack animations

    Fixed visual bugs (barrel HP after death, reload animations)

    Added debug overlay for testing

    Lobby: added drone transfer sound

    Bullet cooling

    New design showing remaining players/bots

    Updated weapon icons in the shop

    Kill panel improvements

    Mouse rotation fixes + speed adjustments

    Bullet tracer fix + pooling

    Craft menu UI decomposition

    Craft menu navigation widget

    ๐Ÿšง In Progress

    Dodge/roll animation & mechanic

    Zombie jump attack animation & mechanic

    New barrel types

    Players alive visual improvements

    Steam Achievements (testing)

    Aiming laser remaining after player death

    Missing localization in menus & HUD

    Random feedback window popup before game launch

    Drone smoothness fixes

    โ€œSomething went wrongโ€ popup & logic

    Craft Widget + Craft Widget Controller

    ๐ŸŒ Development โ€“ Game Server

    โœ… Done

    Entity editor debug tools for game entities

    ๐Ÿšง In Progress

    Dodge/roll mechanic

    NPC jump attack mechanic

    Load testing (client console app & server version)

    New barrel types

    โš™๏ธ Development โ€“ Backend

    โœ… Done

    Added cheat-character assignment in Admin Panel

    Fixed CSV mapping for ShopProposals & ExplodingBarrels

    Added GlobalParameters configuration

    ๐Ÿšง In Progress

    PlayerId search in Admin Panel

    ๐Ÿ•บ Animation

    โœ… Done

    Polished weapon attack animations (after build review)

    Polished Axe, Blade, Mace combo attacks

    ๐Ÿšง In Progress

    Setting up animations in Animator Controller after polishing

    ๐ŸŽจ Tech Art

    โœ… Done

    Solved UI adaptive issues

    Fixed water appearance in swamp areas

    Updated lighting & shaders for Lobby characters and Shop items

    Implemented collision materials across all maps

    ๐Ÿšง In Progress

    Skill Tree widget implementation

    Lighting system bug fixing

    Level design bug fixing

    Merging all progress into one branch/build

    ๐Ÿ’ฌ Thatโ€™s all for this weekโ€™s update!
    The team continues pushing forward with combat mechanics, animation polish, UI improvements, and technical stability across the board.

    #GameDev #IndieDev #DevelopmentUpdate #GameDesign #ProgressUpdate

    Project Backstage

  • Weekly Game Dev Update โ€“ Nov 3โ€“7, 2025 ๐ŸŽฎ
    undeadsteamU undeadsteam

    d06b2fac-f57e-40e1-bd59-4fdaaa107fbf-image.png

    ๐ŸŽฎ Game Design
    โœ… Done: Progression System, Steam Achievement setup on Steam page
    ๐Ÿšง In Progress: GDD preparation, Crafting system, Subscription mechanic

    ๐Ÿ’ป Client Development
    โœ… Done: Key binding changes, attack mechanic rework, onboarded new developer, Unity version upgrade (security fix), inventory sound volume polish
    ๐Ÿšง In Progress: Item iconization, experience system, character level system, freeze character animation fixes, buff effects on stats UI, Steam achievements, sound logic for item transfers, refactoring inventory sound logic

    ๐ŸŒ Game Server Development
    โœ… Done: AI targeting fixes (Drones/Bots/NPCs), bots/NPCs attack fix, attack mechanic rework, consumable buff effects fix
    ๐Ÿšง In Progress: Sync detailed player attack data for achievements

    โš™๏ธ Backend
    โœ… Done: Shop proposal duplicate bug fix, match finish event bug fix, disabled Steam logic for sandbox transactions, added detailed error messages in Admin Panel
    ๐Ÿšง In Progress: Drone migration bugfix, character experience configs

    ๐Ÿ•บ Animation
    โœ… Done: Retargeted zombie jump attack animation
    ๐Ÿšง In Progress: Retargeting animation clips for hit reactions

    ๐ŸŽจ Tech Art
    โœ… Done: Onboarded new team members, map optimization pass, deleted unused art assets, shader review, bugfixes
    ๐Ÿšง In Progress: Bugfixes, map level design review, adding blood/guts/body parts to scenes

    ๐Ÿ–Œ๏ธ Art
    โœ… Done: Blueprints for vector item icon creation

    ๐Ÿ’ฌ Summary:
    This week focused on progression systems, Steam achievements, attack mechanics, and client/server stability. Next up: continuing iconization, experience/leveling system, animation polish, and map/tech art improvements.

    #GameDev #IndieDev #DevUpdate #ProgressUpdate #GameDesign

    Project Backstage

  • ๐Ÿ—“๏ธ Weekly Dev Update | October 20โ€“24, 2025
    undeadsteamU undeadsteam

    d9689718-12ee-415e-b69e-1ffcb0b3dce4-image.png

    Another productive week across the team โ€” from gameplay feedback and animation polish to backend improvements and tech art refinements. Hereโ€™s whatโ€™s new ๐Ÿ‘‡

    ๐ŸŽฎ Game Design

    โœ… Done

    Implemented changes and feedback for Core Gameplay

    Added Stagger, Jump Attack, and Dodge/Roll mechanics

    Created Ammo and Consumable iconography

    ๐Ÿšง In Progress

    Preparation for GDD

    Crafting system design

    Progression System

    Subscription Mechanic

    ๐Ÿ’ป Development โ€“ Client

    โœ… Done

    Added weapon switching via โ€œ1โ€“4โ€ keys

    Fixed concrete walk/run sound settings

    Implemented Drone VFXs

    Tested lost and corrupted network packets

    Improved shop drag & drop sell flow

    Adjusted drone bullet speed

    Added Alive Players Counter

    Implemented Move/Attack player animations

    Added Health Progress Bar UI

    General bug fixes

    ๐Ÿšง In Progress

    Adding 3D objects in the in-game store

    Attack player animations polish

    Hit reaction logic and animations

    Weapon/consumable/ammo iconization

    Sliding player movement along obstacles

    Dodge/Roll mechanic implementation

    ๐ŸŒ Development โ€“ Game Server

    โœ… Done

    Fixed AI targeting

    ๐Ÿšง In Progress

    Drone optimization

    Dodge/Roll mechanic sync

    Reaction on hits (animation + logic)

    General bug fixes

    โš™๏ธ Development โ€“ Backend

    โœ… Done

    Fixed drone and drone weapon config migration bugs

    Fixed drones appearing in backpack after battle

    Added preview fields for ShopProposal configs

    Fixed battle mechanic config update bugs

    Updated ShopProposal interface โ€” single-page view per proposal + list page view mode in Admin Panel

    ๐Ÿšง In Progress

    ShopProposal configs migration bugfix

    ๐Ÿ•บ Animation

    โœ… Done

    Polished walk, run, and aim animations for axe, knife, and bat

    Retargeted character roll animation in Blender

    ๐Ÿšง In Progress

    Polishing walk, run, and aim animations for firearms

    ๐ŸŽจ Tech Art

    โœ… Done

    Reassembled LOD system and editor tools

    Fixed multiple flickering and levitating objects

    ๐Ÿšง In Progress

    Upgrading select map assets to higher quality

    Fixing trees and foliage clipping through concrete or buildings

    Ground texture blending fixes

    Reviewing light system for improvements

    ๐Ÿ’ฌ The week brought solid gameplay and visual progress โ€” with new movement mechanics, polished animations, and a more stable backend.
    Next up: refining systems for the upcoming GDD and continuing to optimize performance and visuals.

    #GameDev #DevUpdate #IndieDev #GameDesign #ProgressUpdate

    Project Backstage

  • ๐Ÿ—“๏ธ Weekly Dev Update | October 13โ€“17, 2025
    undeadsteamU undeadsteam

    6a911bda-817e-4683-b8aa-aaa7c8a3c70e-image.png

    Hereโ€™s a quick look at what our team has been up to this week across Game Design, Development, Animation, and Tech Art ๐Ÿ‘‡

    ๐ŸŽฎ Game Design

    โœ… Done

    Reprioritized features through December 15

    Prepared for GDD

    Designed the Progression System

    Defined Subscription Mechanic

    ๐Ÿšง In Progress

    Crafting system design

    ๐Ÿ’ป Development โ€“ Client

    โœ… Done

    Prepared builds for playtest

    Added drone sounds in 3D space

    Fixed lost and corrupted network packets

    ๐Ÿšง In Progress

    Drone VFXs

    Testing network packet loss

    Shop drag & drop sell flow improvements

    Adjusting drone bullet speed

    ๐ŸŒ Development โ€“ Game Server

    โœ… Done

    Fixed health restoration bugs

    Updated drone search position sectors

    Synced operation and active time with client

    Synced drone animations

    Tested and fixed lost network packets

    ๐Ÿšง In Progress

    Drone optimization

    Fixing AI targeting

    โš™๏ธ Development โ€“ Backend

    โœ… Done

    Fixed bugs with exploding barrel configs

    Fixed config migration issues for Drops, Consumables, and Drones

    Resolved bugs with updating configs with buffs and effects (one-to-many)

    ๐Ÿšง In Progress

    Migrating ShopProposals and Battle mechanic status effect configs

    ๐Ÿ•บ Animation

    โœ… Done

    Adapted new animations to the old rig

    Polished fist fight animations (walking, running, aiming)

    ๐Ÿšง In Progress

    Polishing other attack animations

    ๐ŸŽจ Tech Art

    โœ… Done

    Fixed LD bugs and levitating objects

    Improved shadows system

    ๐Ÿšง In Progress

    Reviewing and updating map assets

    General visual improvements

    ๐Ÿ’ฌ Thatโ€™s all for this weekโ€™s update!
    The team is pushing forward with drone systems, visual polish, and gameplay progression โ€” exciting times ahead.

    #GameDev #IndieDev #DevelopmentUpdate #GameDesign #ProgressUpdate

    Project Backstage

  • Dev Log: 6th โ€“ 10th October 2025
    undeadsteamU undeadsteam

    bae552bf-a3e7-48ad-b1c5-fc557130f609-image.png
    Game Design

    In Progress:

    Testing build

    Reprioritization of features until December 15

    Planning and preparation for Game Design Document (GDD)

    Detailed planning for:

    Crafting

    Progression System

    Subscription Mechanic

    Development: Client

    Done:

    Fixed sound delay when transferring items

    Added drone sounds

    Added drone context menu in inventory

    Updated drone icons

    Drone tooltip improvements

    Implemented drone activation/deactivation animation

    Drone operation battle timer

    Drone cooldown battle timer

    Drones localization completed

    In Progress:

    Shop Drag & Drop sell flow improvements and fixes

    Polishing drone animations

    Development: Game Server

    Done:

    Added drone context menu in inventory

    Navmesh updates

    Build preparation

    In Progress:

    Fix loot spawning

    Sync drone animations

    Update drone search position sectors

    Sync operation and active time with client

    Development: Backend

    Done:

    Fixed bugs with migration configurations between environments

    Reduced matchmaking time; deployed new version and strategy

    Fixed ammo storage purchase bug

    Setup AWS Gateway for profile API on QA and Stage

    Merged all services on Stage

    Added safety for adding configurations with primary key = 0

    Animation

    Done:

    Retargeting in Maya: Successfully retargeted new animations onto project rig

    Integration Testing in Unity:

    Animations played incorrectly in Additive mode due to rig specifics

    Experiments with animation layers isolated the problem

    Blend System Investigation:

    Additive mode in BaseLayer caused character to โ€œsinkโ€

    Switched to Blending Override for stability

    Root Motion Analysis:

    Character wobbling caused by extra โ€œTranslate Yโ€ keys on Root bone in WeaponLayer

    Corrective action defined: remove unnecessary keys for stable motion

    In Progress:

    Explore fixing animation playback in Unity without workarounds

    Compare Additive (after key cleanup) vs Override to determine optimal pipeline

    Tech Art

    Done:

    Fixed bugs with objects in air

    Fixed fence holes and map barriers

    Corrected shadows at different distances

    Fixed light flickering

    Fixed overlapping objects on streets

    In Progress:

    Optimization pass

    Light system overall review

    VFX review

    Project Backstage

  • Dev Log: 29th September โ€“ 3rd October 2025
    undeadsteamU undeadsteam

    8ae8ead9-1e53-4c0f-be8b-3d9ff2f760f7-image.png
    Game Design

    Done:

    Compiled bugfixes list

    Edited item names

    Checked and configured localization for each module

    Added tasks to the backlog for game release

    Decomposed systems:

    Crafting

    Variable zombies

    Progression system

    Subscription mechanic

    Evaluated and decomposed backlog

    In Progress:

    Testing build

    Preparation for Game Design Document (GDD)

    Detailed planning for:

    Crafting

    Progression System

    Subscription Mechanic

    Development: Client

    Done:

    Fixed missing Equip Weapon sound when moving weapons between slots

    Added sounds for item usage

    Production Unity build flow established

    Drone weapon sync implemented

    Drone fly animations added

    Fixed drone buy/sell bugs

    Added drones in best deals

    Fixed bug when buying character with full inventory

    Synced drone animation states

    In Progress:

    Drone tooltip improvements (scaling, off-screen positioning, stats display)

    Drones localization

    Drone cooldown battle timer

    Drone operation battle timer

    Drone activation/deactivation animation

    Development: Game Server

    Done:

    Implemented drones behavior states (scanning, battle, attack)

    Drones shooting

    Synced drone animation states (not yet tested)

    Drone operational timer

    Drone weapon sync

    In Progress:

    Navmesh updates

    Build preparation

    Development: Backend

    Done:

    Implemented sell drones logic on Storage

    Set up AWS Gateway for new drone requests to profile API

    Fixed bug with drone-added notifications after purchase

    Created script to verify internal โ†’ public URL mapping from AWS Gateway

    Implemented migration logic for configurations between environments on Admin Panel

    Animation

    Done:

    Rig created in MotionBuilder

    Performed detailed retargeting tests with new Unity (UMotion Pro) animations

    Exported animations in .anim and .fbx formats for multiple characters

    Retargeting in MotionBuilder still not working correctly

    Decision: temporarily stop using MotionBuilder and explore other tools

    In Progress:

    Alternative solution being tested in Maya

    Rig setup stage underway for retargeting

    Animations will be tested after setup to verify viability

    Tech Art

    Done:

    Updated construction site zone

    Fixed invisible collisions on map

    Polished fallen airplanes zone

    Bugfixing and optimization pass

    In Progress:

    Mockup map extensions

    Asset review

    Screenshots preparation

    Project Backstage

  • Dev Log: 22nd โ€“ 26th September 2025
    undeadsteamU undeadsteam

    0841f7e5-40b0-4e7d-9866-18a3b3d62f45-image.png
    Game Design

    Done:

    Reviewed user feedback.

    Created roadmap for:

    Character Level Up

    Crafting

    Monetization & LiveOps

    Different types of enemies

    In Progress:

    Bug fixes

    Testing build

    Editing item names

    Checking and configuring localization for each module

    Development: Client

    Done:

    Added new VFX (papers, leaves)

    Implemented drones in lobby (buy, sell, move)

    In Progress:

    Drones animations

    License agreement integration

    Bug fixing

    Development: Game Server

    Done:

    Drones in lobby (buy, sell, move)

    In Progress:

    Drones behavior states (scanning, battle, attack)

    Drones shooting

    Development: Backend

    Done:

    Prepared production environment

    Added client notifications for expired matchmaking tickets

    Cached Edgegap matchmaking images

    Disabled Swagger for Stage and Prod

    Set up archive for Stage and Prod environments

    In Progress:

    Migration configuration logic between environments on Admin Panel

    Animation

    Done:

    MotionBuilder 2025 Diagnostics:

    Main Character rig successfully created in Character Controls panel

    Legacy .anim file found incompatible; recommended conversion via MotionBuilder 2017 or earlier

    FBX import successful, new skeleton (Armature.001) added

    Unity Diagnostics (uMotion Pro & Anim Converter):

    Configured optimal FBX export settings (Binary 2016, One File Per Clip, Export as New File)

    uMotion Pro export failed (UMotion - Ups! error; support requested)

    Anim Converter failed (Couldn't start Conversion error)

    Determined plugin cannot fix corrupted/incompatible .anim files

    In Progress:

    Find alternative conversion methods for .anim โ†’ FBX

    Test new animation pack import into MotionBuilder

    Execute full retargeting cycle:

    Transfer rig from anipack to project character

    Retarget animations

    Tech Art

    Done:

    Fixed blood VFX

    Map fixes (invisible collisions, holes in fences)

    Bug fixes with objects in scene

    In Progress:

    Map polishing

    Level Design (LD) review

    Assets review

    Project Backstage

  • Finally $UDS reached to the TOP!!!
    undeadsteamU undeadsteam

    5417919966675599831.jpg

    Project Backstage

  • Undeads Dev Logs: 15th of September - 19th of September 2025
    undeadsteamU undeadsteam

    75cc7e75-4f50-4f7b-ab88-65651837fe04-image.png Game Design

    Done:

    Item names fixes

    Presentation text

    Presentation video

    In Progress:

    Reviewing feedback

    Creating a roadmap for development

    Character level-up

    Crafting

    Monetization LiveOps

    Different types of enemies

    Development: Client

    Done:

    Improved quality of moving items in the lobby without pauses

    Fixed stacking of consumables in a full backpack

    Fixed long reloading bug and reload animations

    Fixed bug where user could not equip a weapon with a full backpack

    Fixed tooltip clipping and permanent tooltip in loot

    Improved Game Exit flow and fixed Game Exit from Battle

    Implemented โ€œNot Enough Currencyโ€ notification when buying items in the Shop

    Fixed localisation issues for character descriptions

    In Progress:

    Drones in lobby: buy, move, equip

    Prevent drones from getting lost upon player death if purchased

    Drone tooltips (Characteristics, Best deals)

    โ€œYou already have this characterโ€ notification when buying Character Skin in Shop

    Development: Game Server

    Done:

    Fixed stacking of consumables in a full backpack

    Fixed bug where user could not equip a weapon with a full backpack

    Drones navmesh

    Research Drones movement and attack

    In Progress:

    Drones in lobby, equipment, backpack, shop, and inventory

    Drones behavior states

    Development: Backend

    Done:

    Merged and migrated all services from QA to Stage

    Fixed bug when sending matches to the archive on Dev

    Fixed infinite waiting for matchmaking bug

    Optimized matchmaking for faster server-assigned response

    Fixed CSV configuration uploading for Shop Proposals on Admin Panel

    In Progress:

    Preparing production services

    Admin Panel migration feature between environments

    Animation

    Done:

    Diagnosed and analyzed Blade_Attack animation issues in Unity

    Identified root cause: rig differences between Blender and Unity (single vs. double shoulder bone)

    Tested import settings and blending modes; temporary solution via Override blending mode

    In Progress:

    Correct animation for Additive Blending in Blender

    Research โ€œbridgingโ€ bone to unify shoulder bones

    Plan detailed integration workflow for future animations in Additive mode

    Tech Art

    Done:

    Level design fixes

    Shader polishing

    Bug fixes

    In Progress:

    Fix holes in map borders

    Fix colliders for multiple objects on map

    Fix skinsโ€™ visual representation

    General bug fixing and level design improvements

    UI/UX

    Done:

    Implemented Icon State

    In Progress:

    License agreement pop-up

    Project Backstage

  • Dev Log 8th of September - 12th of September 2025
    undeadsteamU undeadsteam

    Game Design

    Done:

    Prepare icon character

    In Progress:

    Fix item names

    Presentation text (60% complete)

    Presentation video (30% complete)

    Development: Client

    Done:

    Character rotation in the lobby

    Stretchable weapon tooltip

    Affixes on weapon tooltips

    Refactor Characteristic widget (added influence of affixes on character parameters)

    Update player icons

    Minor visual bug fixes

    Remove ping

    Temporary drone prefab and sync drone position

    Updated Undeads logo

    Fixed FTUE breaking bug when releasing items into the wrong inventory sections

    In Progress:

    Tooltip clipping in 4K

    Improve move operations speed in the lobby (moving items and weapons)

    Low stamina tooltip

    Shotgun long reloading

    Minor visual bug fixes

    Character Animator rework and polishing

    Hip Fire feature

    Development: Game Server

    Done:

    Drone creation

    Initialization of drone behavior

    In Progress:

    Drone patrol behavior

    Development: Backend

    Done:

    Fixed bug where drones donโ€™t appear in game server

    Toggle โ€œFromShopโ€ for drone generation in Admin Panel for testing

    Fixed ammo count default value bug after weapon purchase

    Fixed Broker mass transit exception between microservices

    Edgegap web client optimization with timeout configuration

    In Progress:

    Production environment preparation

    Animation

    Done:

    Created new animations for drones: Rotation_Right, Drone_Activation, Character_Drone_Activation

    In Progress:

    Animation polishing after build review

    Tech Art

    Done:

    Reviewed LOD system

    Fixed disappearing objects in scenes

    Fixed objects with missing colliders

    Fixed incorrect rendering of hidden characters

    Fixed wrong rendering on some weapons

    Level design fixes

    Collision fixes

    In Progress:

    Polishing map assets

    Project Backstage

  • Undeads Dev Log: 18th of August - 22nd of August 2025
    undeadsteamU undeadsteam

    e7a47a09-f882-42c3-8770-e504040fbb37-image.png Game Design

    Done:

    Rotating character in Lobby GDD

    Rotating the character in the lobby

    Animations for melee heavy attack

    Melee heavy attack | Animations

    In Progress:

    Melee heavy attack formulas

    Character balance

    Development: Client

    In Progress:

    Drones client infrastructure (Factory, Prefab, Pool, Entity components)

    Hip fire animation and logic

    Development: Game Server

    In Progress:

    Drones infrastructure (Service, Handler, Pool, Entity Components)

    Hip fire logic sync

    Sync hip fire animation

    Bug fix: stamina and thirst can kill player

    Development: Backend

    Done:

    Added icons for Consumable, Weapon, and Ammo list and single pages on Admin Panel

    Fixed affix configuration upload/download bug on Admin Panel

    Project Backstage

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